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Control canon sword 7/10 A1

Last Updated: April 5, 2017

Deck Summary

Deck Cost: 34,400
3 6 5 5 14 1 3 3
1 2 3 4 5 6 7 8+
Followers: 35
Spells: 2
Amulets: 3

Mulligan/Draw Simulator

Deck Overview

This is a aggressive style control sword with lots of burst and wards. It uses support canon + storm commander to finish the game.

If you hav a 3rd gawain use it. It is viable to end the game 6 or 7 if you git an aggressive curve and a gawain 4.

Support canon is best keep a surprise, so only play it turn 5 when you are ahead on board , or in some cases when whatever minion you play would die any ways ,such as turn 5 going in to turn 6 vs haven when you have a board. May go to 2.
Luminous mage is proply the best card sword got this expansion because of how virsitile it is. First , it can add up to 3 damige on turn 5 and clear most 3 health wards. Secondly, just deal with a 4 health minion. This is the least desirable option because it usually makes it harder for luminous mage to live on your opponents turn . Lastly, If it stays on board it can win games. After the first turn it's played it is much harder to remove because it usually evolves a minion with ward . I think luminous mage will be a staple in every sword deck but Albert sword.
Fang blade slayer is for the haven Mach up. Agis tend to be in the 3 to 5 health range by turn 9 so this can kill if they have test of strength. Change the number based on the meta at the time.
+
Can have good machup with agro and control depending on hand
Great vs mid range

-
Needs a good curve to win vs dragon and haven
Can have hard time controlling agro if you git behind on board (only happed 1/4 today)
Mulligan
The mulligan can be tricky . Only keep 1 drop if you have a 2 drop /or novice trooper or verse shadow (agro).
Keep support canon vs haven if you have a 2 drop, unless you have a 1 drop.
Keep Gawain if you have him a 2 drop and a commander , unless vs shadow or blood.
Good
Midrange decks
Mostly good
Agro shadow
Mid shadow
Agro sword
Bad
Heal haven
Heavy control dragon- trying to pressure the blue eyes white dragon out . If there's no pressure turn 5 drop support canon and try to draw a second 2 for after they wipe the board then play the other. Be careful with Roland dont drop it untill a Thunder breath has been played or can give them a to good to be tru thunder breath to alow you to win with support canon +cost dropped Commander .
Almost even

Agis haven

Storm dragon
Control forest
Haven't seen Daria earth sigil or control blood vs it yet.
I am still working on card proportions and deciding Wether mid or control sword is better at the moment. Let me know what y'all think in comments .

Deck List

Follower
Card Cost Quantity
QuickbladerFollower - Standard
Unevolved
Storm.
Evolved
Storm.
1 x 3
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 3
Maid LeaderFollower - Standard
Unevolved
Fanfare: Put a random Commander from your deck into your hand.
2 x 3
Novice TrooperFollower - Standard
Unevolved
Storm.
Evolved
Storm.
3 x 3
White PaladinFollower - Darkness Evolved
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Shield Guardian for each enemy follower in play.
3 x 2
Amelia, Silver PaladinFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Gelt, Vice Captain into your hand. Then, change its cost to 0 if at least 3 enemy followers are in play.
4 x 3
Gawain of the Round TableFollower - Tempest of the Gods
Unevolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
Enhance (6): Gain +1/+1 and Rush.
Evolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
4 x 2
Avant BladerFollower - Darkness Evolved
Unevolved
Fanfare: Put two random Officer cards from your deck into your hand.
5 x 2
Monika, Cloudhall AdmiralFollower - Rise of Bahamut
Unevolved
Fanfare: Summon a Knight.
Evolved
Evolve: Deal X damage to an enemy follower. X equals the number of allied followers in play.
5 x 2
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 3
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 2
Roland the IncorruptibleFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 1
Dragonewt CharlotteFollower - Standard
Unevolved
Storm.
Ward.
Evolved
Storm.
Ward.
8 x 2
Fangblade SlayerFollower - Rise of Bahamut
Unevolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
Evolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
8 x 1
Spell
Card Cost Quantity
Cyclone BladeSpell - Rise of Bahamut
Unevolved
Choose an allied follower and deal X damage to all other followers. X equals the attack of the chosen follower.
5 x 1
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 1
Amulet
Card Cost Quantity
Support CannonAmulet - Tempest of the Gods
Unevolved
Whenever an allied Commander is played, deal X damage to a random enemy follower. X equals the attack of the Commander. If there are no enemy followers in play, deal X damage to the enemy leader instead.
5 x 3