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Last Updated: May 7, 2017

Deck Summary

Deck Cost: 71,900
0 6 5 6 6 2 3 12
1 2 3 4 5 6 7 8+
Followers: 29
Spells: 11
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

It is a ramp heavy deck where have huge disadvantage in early game. However, if you were able to get to late game with significant amount of health, this deck is a beast (used to rank up from AA0 to AA3)

Pros

Good top deck late game as this deck contains a lot of late game card.
1 Odin to eliminate pesky Ouroboros in Dragon's mirror (and gain tempo)

Cons

Easily rush down by aggro shadow
Sometimes brick
Vials cost very expensive

Mulligan
Mulligan for ramp cards, keep a 2 drop and/or breath of salamender when vs shadow/aggro deck

Dream curve
2pp dragon oracle, 4pp rahab, 5pp draconic fevor, 7pp saha combo/sibyl + breath

Zell combo list (always try set up for lethal)
zell+saha+baha = 13dmg
zell+ouroboros = 11dmg
zell+saha+israfil = 10dmg(face) + 2aoe dmg
zell+lucifer = 6dmg + 4heal
zell+sibyl (7pp) = 4dmg + 3heal
(mainly used to gain board control and heal up)

Deck List

Follower
Card Cost Quantity
Wind Reader ZellFollower - Tempest of the Gods
Evolved
Evolve: Give an allied follower Storm if Overflow is active for you.
4 x 3
Grimnir, War CycloneFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
3 x 3
Aiela, Dragon KnightFollower - Standard
Unevolved
Last Words: Gain an empty play point orb.
Evolved
Last Words: Gain an empty play point orb.
3 x 2
RahabFollower - Tempest of the Gods
Unevolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
Evolved
Ward.
At the end of your turn, gain +1/+0 for each of your remaining play point orbs.
4 x 3
Sibyl of the WaterwyrmFollower - Tempest of the Gods
Unevolved
Fanfare: Gain an empty play point orb if this card is played on your fifth turn or later.
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
Evolved
At the end of your turn, restore 3 defense to your leader if Overflow is active for you.
5 x 3
SahaquielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
7 x 3
LuciferFollower - Standard
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
8 x 2
OdinFollower - Darkness Evolved
Unevolved
Fanfare: Banish an enemy follower or amulet.
8 x 1
OuroborosFollower - Tempest of the Gods
Unevolved
Fanfare: Deal 3 damage to an enemy.
Last Words: Put an Ouroboros into your hand.
Evolved
Last Words: Put an Ouroboros into your hand.
8 x 2
Dark Angel OliviaFollower - Darkness Evolved
Unevolved
Fanfare: Increase your evolution points to 3.
9 x 1
IsrafilFollower - Tempest of the Gods
Unevolved
Fanfare: Restore 4 defense to your leader.
Whenever this follower attacks, deal 2 damage to all enemies.
Evolved
Whenever this follower attacks, deal 2 damage to all enemies.
9 x 2
BahamutFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
10+ x 2
ZeusFollower - Tempest of the Gods
Unevolved
Storm.
Bane.
Ward.
Evolved
Storm.
Bane.
Ward.
10+ x 2
Spell
Card Cost Quantity
Dragon OracleSpell - Standard
Unevolved
Gain an empty play point orb.
Draw a card if Overflow is active for you.
2 x 3
Breath of the SalamanderSpell - Rise of Bahamut
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Then deal 2 damage to all enemy followers.
2 x 3
Draconic FervorSpell - Rise of Bahamut
Unevolved
Gain an empty play point orb, draw 2 cards, and restore 3 defense to your leader.
5 x 3
Lightning BlastSpell - Tempest of the Gods
Unevolved
Banish an enemy follower or amulet.
6 x 2