Midrange Shadow

Last Updated: July 31, 2017
Deck Summary:
Deck Cost: 29,750
6 15 6 4 3 3 3 0
1 2 3 4 5 6 7 8+
Followers: 30
Spells: 10
Amulets: 0
Mulligan/Draw Simulator:

Deck Overview:
Deck List:
Follower
Card Cost Quantity
Skull BeastFollower - Standard
Unevolved
Last Words: Gain 1 shadow.
1 x 3
Lyrial, Celestial ArcherFollower - Rise of Bahamut
Evolved
Evolve: Deal 1 damage to an enemy.
2 x 3
Lurching CorpseFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
Evolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
2 x 3
Little SoulsquasherFollower - Tempest of the Gods
Unevolved
Necromancy (4): Destroy an evolved enemy follower.
2 x 3
Demon EaterFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an allied follower and draw 2 cards. (Doesn't activate if no other allied followers are in play.)
2 x 3
Bone ChimeraFollower - Darkness Evolved
Unevolved
Last Words: Summon two Skeletons.
Evolved
Last Words: Summon two Skeletons.
3 x 3
Attendant of NightFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.

Last Words: Summon a Lich.
Evolved
Can only attack the enemy leader and followers with Ward.

Last Words: Summon a Lich.
3 x 3
NecroassassinFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy an allied follower and a random enemy follower. (Doesn't activate if no other allied followers are in play.)
4 x 3
CerberusFollower - Standard
Unevolved
Fanfare: Put Coco and Mimi into your hand.
5 x 3
Demonlord EachtarFollower - Tempest of the Gods
Unevolved
Necromancy (3): Summon a Zombie.
Repeat for remaining shadows or until your area is full. Then give all other allied followers +2/+0 and Rush until the end of the turn.
7 x 3
Spell
Card Cost Quantity
Soul ConversionSpell - Standard
Unevolved
Destroy an allied follower.
Draw 2 cards.
1 x 3
Zombie PartySpell - Tempest of the Gods
Unevolved
Deal 3 damage to an enemy follower.
Enhance (7): Then summon 3 Zombies.
2 x 3
Phantom HowlSpell - Standard
Unevolved
Necromancy (1): Summon a Ghost.
Repeat for remaining shadows or until your area is full. (An area can hold 5 cards.)
4 x 1
Death's BreathSpell - Standard
Unevolved
Summon 3 Zombies.
Necromancy (6): Give +0/+1 and Ward to allied Zombies.
6 x 3
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