The Meta Breaker

Last Updated: August 10, 2017
Deck Summary:
Deck Cost: 49,550
0 9 7 5 11 0 4 4
1 2 3 4 5 6 7 8+
Followers: 30
Spells: 10
Amulets: 0
Mulligan/Draw Simulator:

Deck Overview:

Hey Guys.... Somebody here and i apology for my english. So i'm back with the new deck that i spent many days after trying and seeing people deck and my deck control. And i got the final deck that can win againts almost anything

And the nerf just about to came... Me as sword main like "it seem sword got no nerf, again and again"

So first thing first for your 3 cards in hand
Always keep pp 2 follower and 3. And keep juno for first turn, and gawain at second.
Keep Gawain if u dont had any commander or 1 commander (except roland, you need it as fast as you can).

Council Of the Knight card is a good trading card since usually your pp 4 follower will die by pp 4 evo enemy follower. So knight council is good for trading thing. Odin, just in case if you againts dark alice lock down, kill alice first then odin it (the evilest thing i ever done to 2 or more players). Albert, of course, no need explaination. Olivia just a card to refill your evo. If you still had 1 evo, dont play it, if you overrun dont play it, if you lonely get a life mate.
Blade hedgehog it just a solid follower who usually get hit by zombie party... EVERY. GODDAMN. TIME.
If you lucky, you got 2-3 damage, and depleted enemy leader health to 15-16 HP.
Hero antiquity it just a solid rushing tank and anti destroyed rng thing, such as lurching corpse and other thing that had it eff.

That's all, i think.. good luck and had fun y'all

And remember..... SWORD GOT NO NERFFFFFFFFFFFFFFF

Deck Images:
Deck List:
Follower
Card Cost Quantity
Maid LeaderFollower - Standard
Unevolved
Fanfare: Put a random Commander from your deck into your hand.
2 x 2
Bladed HedgehogFollower - Wonderland Dreams
Unevolved
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
Whenever an enemy follower is destroyed, gain +1/+0.
2 x 2
Grimnir, War CycloneFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
3 x 2
Blitz LancerFollower - Rise of Bahamut
Unevolved
Rush.
Evolved
Rush.
3 x 3
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 3
Gawain of the Round TableFollower - Tempest of the Gods
Unevolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
Enhance (6): Gain +1/+1 and Rush.
Evolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
4 x 2
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 2
White Ridge SwordsmanFollower - Wonderland Dreams
Unevolved
Bane.
Ward.
Evolved
Bane.
Ward.
Whenever this follower attacks an enemy follower, destroy the enemy follower before it can deal any damage in return.
5 x 3
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 2
Roland the IncorruptibleFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 2
OdinFollower - Darkness Evolved
Unevolved
Fanfare: Banish an enemy follower or amulet.
8 x 1
Hero of AntiquityFollower - Wonderland Dreams
Unevolved
Rush.
Can't be destroyed by spells and effects. (Can be destroyed by damage from effects or attacks.)
Evolved
Rush.
Can't be destroyed by spells and effects. (Can be destroyed by damage from effects or attacks.)
8 x 2
Dark Angel OliviaFollower - Darkness Evolved
Unevolved
Fanfare: Increase your evolution points to 3.
9 x 1
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Shield of FlameSpell - Wonderland Dreams
Unevolved
Deal 3 damage to an enemy follower.
Deal 6 damage instead if an allied follower with Ambush is in play.
2 x 3
Art of the NinjaSpell - Rise of Bahamut
Unevolved
Deal 4 damage to an enemy follower.
Enhance (8): Then summon a Ninja Master.
3 x 2
Council of Card KnightsSpell - Wonderland Dreams
Unevolved
Summon a Club Soldier, a Heart Guardian, and a Spade Raider.
5 x 3
Discussion: