GamePress

Combo Swordcraft

Last Updated: June 26, 2017

Deck Summary

Deck Cost: 23,050
9 12 4 4 6 5 0 0
1 2 3 4 5 6 7 8+
Followers: 33
Spells: 7
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

I am currently sitting at a2, but I will be posting this deck list as the deck I used to get to a1. If you look at my profile I have played about 240 games as only swordcraft as my main class to climb the latter, this deck is extremely fast and burns out quickly. It is best to go seconds but first also works as well.
1st: Because you get a lot more speed for open damage.
2nd: Because you get a lot more evos to work with to spam for more damage which is what you need to hope for.

The concept of the deck is face for days while comboing your little followers to make them into a threat to either trade up or to be able to hit more for face. Depending on their deck (if they are control) go face and take them down early but (if they are aggro as well) control your board against their and manage damage carefully, this deck has very close matchups against aggroblood and storm haven but it's not unwinable.

Desired mulligan:
A hand with at least 1, 1 drop. That is mostly all you need, but then you need to adapt to what you have in your hand.

(All the listed below will be assuming you have a 1 drop in hand with the card I will be listing)

Palace Fencer: Rush for damage, buff your 1 follower asap (obviously)

Maid Leader: Play either turn 3 or turn 4 because you need to rush for damage. But if you have frog in hand, play the 1, then maid leader, then frog, then play the commander you get the following turn. This will now be a tempo deck because frog will cause them lots of issues so you need to clear board as best as possible.

Veteran Lancer: Kind of trash. But play it turn 2.

Princess Vanguard: same concept as Palace Fencer.

Whole-Souled Swing: Save for turn 3, assuming you have a 1 - follower minion, attack the ward and play whole sword swing. It would be best to save it for a big ward Example: Grimnir to have the best value out of the turn.

Depending if you have a commander of officer on the board, or even both:

Snippy Gardener: You have a commander? Holy fuck, let's go. Buff this gardner and you get a 6-5 follower turn 3, this is a beast. And in this meta, nothing can really stomp it unless they soulsquasher you so be careful of that in shadowcraft matchups. Don't go too aggressive if they didn't reveal a soulsquasher yet. Because a 3-4 3-play point minion can still trade up like a a beast.

Fencer: Buff your frog if you have it or buff an officer. Don't buff your ward though, buff the minion that can attack behind it.

Turn 4-5: You turn into a midrange instead of an aggro, but time is still running out you need to do damage and appropriately control the board. And when I mean appropriately I mean destroy enough followers for you to out damage them.

Albert: Face or Tank. Depending on their board go face our destroy their board.

Jenos or Floral: If you go first play Jenos and if you are second you should be able to evolve so play Floral. Then following play luminous mage if you played Floral and if you played Jenos play Albert to control board better.

Tsubaki: Clear only big minions or wards with this card, don't ever just play it on the field. You can always play enhanced Jenos (6) or Alwida's Command for turn 6. Or any other option. Only place her if you are pressuring for kill if the opponent is at 4-6 health left.

This deck is unique in the fact that you play an aggro style in the beginning to throw off your opponent then quickly switch back to Midrange to do lot's of damage in that turn with Albert's and Luminous Mage.

Side Note: Enjoy!

Deck List

Follower
Card Cost Quantity
QuickbladerFollower - Standard
Unevolved
Storm.
Evolved
Storm.
1 x 3
Ninja TraineeFollower - Standard
Unevolved
Ambush.
Evolved
Ambush.
1 x 2
VanguardFollower - Standard 1 x 2
Palace FencerFollower - Standard
Unevolved
Fanfare: Give +1/+0 to an allied Officer.
2 x 2
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 3
Maid LeaderFollower - Standard
Unevolved
Fanfare: Put a random Commander from your deck into your hand.
2 x 2
Princess VanguardFollower - Standard
Unevolved
Fanfare: Give +1/+0 to a 1-play point allied follower.
2 x 3
FencerFollower - Standard
Unevolved
Fanfare: Give +1/+1 to an allied Officer.
3 x 2
Snippy GardenerFollower - Standard
Unevolved
Fanfare: Gain +1/+1 if an allied Commander is in play.
3 x 2
Floral FencerFollower - Standard
Evolved
Evolve: Summon a Knight and a Steelclad Knight.
4 x 2
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 2
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 3
TsubakiFollower - Standard
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 2
Spell
Card Cost Quantity
Mentor's TeachingsSpell - Darkness Evolved
Unevolved
Give a follower +1/+0 until the end of the turn.
Draw a card.
1 x 2
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 3