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Dynamic Meme Duo

Last Updated: June 29, 2017

Deck Summary

Deck Cost: 23,450
6 9 9 6 8 2 0 0
1 2 3 4 5 6 7 8+
Followers: 29
Spells: 11
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

So from Tempest of the Gods, we had Vagabond Frog. A notoriously annoying and oddly, interesting card concept (Basically always having ambush). Now we have yet another one of those cards, Bladed Hedgehog. Seeing how Swordcraft received many early games buff to their kit I see the dynamic meme duo making an appearance in the Wonderlands Dream Expansion. Here is my take and my card explanations for how this deck works. I really hope you guys enjoy!

Dynamic Meme Duo:

Vagabond Frog: Turn 3 bring out the frog if you have no board but most likely you will be playing him later on in the game because more than likely you will have some cards to play Rabbit Attendant to get some draw power. Don't be too aggressive and play him right away, try to play him as safely as possible. Using him for late game or mid game use is more advised then trying to burst them early. He can get taken out by a lot of Havencraft cards in that matchup and Shadowcraft cards (the two most highly played decks) Wait till you can either evo or attack with him with buffs on him.

Bladed Hedgehog: Turn 2 you want to play him so you can get a bigger damage output later on in the game, I would play him as soon as possible because he gets stronger as the game progresses later into the game. I believe that playing him earlier will eliminate a lot of options for the opponent to then go after Vagabond Frog. This is an important thing, I think that Vagabond Frog can end the game while Hedgehog will commit to a lot of pressure through turns 1-5. Especially against Death Ledger Shadowcraft players, they will have the most issues with him seeing how they destroy a card and then he gets a +1/0.

Support cards:

Rabbit Ear Attendant: Draw power, want to ideally have a 1 play point neutral with a 2 play point neutral in hand with Rabbit or Hedgehog. Drop Rabbit if you have Vagabond Frog or no 1 or 2 drops in hand.

Grimnir: Closes out games better now that you have a lot of early game pressure

Shield of Flame: Works very well with Vagabond Frog.

Angelic Knight: Can buff your Hedgehog, keep in hand if you have hedgehog in hand or a 2 play point or 1 play point follower.

Mentor's Teaching: Good for draw power. But drop if no 1 drop followers.

Dance of Death: Destroy the big wards that get in the way of you dealing tons of damage, also works well with Hedge Hog giving him a +1/0 when you use this on an enemy follower.

Cyclone Blade: Clears board with Frogo. Get em'

Tsubaki: Same purpose as Dance of Death and gives you a body to pressure with

Jeno: Good 4 turn to clear wards.

Albert: END THE GAME BOI. JUST END IT. PLEASEEEE END IT.

Lyria: Good 2 play point neutral follower.

Overview: Go meme them with the "Rush Hour" dynamic duo. The meme dream team is being made, I hope that you have a lot of fun playing this deck!

Side Note: "Don't let your memes be dreams, yesterday you said tomorrow, so make them become a reality." ~ Meme King

Deck List

Follower
Card Cost Quantity
GoblinFollower - Standard 1 x 3
Lyrial, Celestial ArcherFollower - Rise of Bahamut
Evolved
Evolve: Deal 1 damage to an enemy.
2 x 3
Bladed HedgehogFollower - Wonderland Dreams
Unevolved
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
Whenever an enemy follower is destroyed, gain +1/+0.
2 x 3
Grimnir, War CycloneFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
3 x 3
Angelic KnightFollower - Wonderland Dreams
Unevolved
Ward.
Fanfare: Give +1/+0 to an allied follower.
Evolved
Ward.
3 x 3
Vagabond FrogFollower - Tempest of the Gods
Unevolved
At the end of your turn, gain Ambush.
Evolved
At the end of your turn, gain Ambush.
4 x 3
Rabbit Ear AttendantFollower - Wonderland Dreams
Unevolved
Fanfare: Draw X cards. X equals the number of allied Neutral cards in play.
3 x 3
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 3
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
TsubakiFollower - Standard
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 2
Spell
Card Cost Quantity
Shield of FlameSpell - Wonderland Dreams
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Deal 6 damage instead.
2 x 3
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 3
Cyclone BladeSpell - Rise of Bahamut
Unevolved
Choose an allied follower and deal X damage to all other followers. X equals the attack of the chosen follower.
5 x 2
Mentor's TeachingsSpell - Darkness Evolved
Unevolved
Give a follower +1/+0 until the end of the turn.
Draw a card.
1 x 3