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Idea of swordcraft Control

Last Updated: July 5, 2017

Deck Summary

Deck Cost: 74,900
0 6 8 2 12 1 4 7
1 2 3 4 5 6 7 8+
Followers: 35
Spells: 5
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

I would like to make swordcraft control viable but its gonna be hard. here is an idea of a control deck for it.

Comment of what you think! lets make it together.
Best regards AooSz

full deck list: check comments and click on link.

Deck List

Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Giant SlayerSpell - Standard
Unevolved
Destroy an enemy follower with at least 5 attack.
3 x 1
Cyclone BladeSpell - Rise of Bahamut
Unevolved
Choose an allied follower and deal X damage to all other followers. X equals the attack of the chosen follower.
5 x 1
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 1
Follower
Card Cost Quantity
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 2
Maid LeaderFollower - Standard
Unevolved
Fanfare: Put a random Commander from your deck into your hand.
2 x 2
White PaladinFollower - Darkness Evolved
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Shield Guardian for each enemy follower in play.
3 x 2
Grimnir, War CycloneFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Deal 1 damage to all enemy followers 4 times.
Evolved
Ward.
3 x 3
Young Ogrehunter MomoFollower - Wonderland Dreams
Unevolved
Rush.
Clash: Gain Bane until the end of the turn if the enemy follower has at least 5 attack.
Clash: Gain Bane until the end of the turn if the enemy follower has at least 5 attack
Evolved
Rush.
Clash: Gain Bane until the end of the turn if the enemy follower has at least 5 attack.
3 x 2
Gawain of the Round TableFollower - Tempest of the Gods
Unevolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
Enhance (6): Gain +1/+1 and Rush.
Evolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
4 x 2
Aurelia, Regal SaberFollower - Standard
Unevolved
Ward.
Fanfare: Gain +1/+0 for each enemy follower in play. If there are at least 3, gain resistance to targeted enemy spells and effects.
Evolved
Ward.
5 x 3
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
White Ridge SwordsmanFollower - Wonderland Dreams
Unevolved
Bane.
Ward.
Evolved
Bane.
Ward.
Whenever this follower attacks an enemy follower, destroy the enemy follower before it can deal any damage in return.
5 x 2
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 2
TsubakiFollower - Standard
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 1
Roland the IncorruptibleFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 1
SahaquielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
7 x 2
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 1
LuciferFollower - Standard
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
8 x 2
OdinFollower - Darkness Evolved
Unevolved
Fanfare: Banish an enemy follower or amulet.
8 x 1
IsrafilFollower - Tempest of the Gods
Unevolved
Fanfare: Restore 4 defense to your leader.
Whenever this follower attacks, deal 2 damage to all enemies.
Evolved
Whenever this follower attacks, deal 2 damage to all enemies.
9 x 2
Dark Angel OliviaFollower - Darkness Evolved
Unevolved
Fanfare: Increase your evolution points to 3.
9 x 1
BahamutFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
10+ x 1