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Ptp blood, but i put it here so people will click on it since there is no archetype

Last Updated: August 11, 2017
Deck Summary
Deck Cost: 17,750
0 17 6 5 3 3 0 3
1 2 3 4 5 6 7 8+
Followers: 14
Spells: 17
Amulets: 6
Mulligan/Draw Simulator

Deck Overview

This is basically the deck from behind the cards video, where he got dominated by ptp blood playing storm haven. Hope you enjoy

Deck List
Follower
Card Cost Quantity
Bellringer AngelFollower - Standard
Unevolved
Ward.
Last Words: Draw a card.
Evolved
Ward.
Last Words: Draw a card.
2 x 3
Spiderweb ImpFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Deal 2 damage to your leader if Vengeance is not active for you.
Evolved
Ward.
2 x 3
Healing AngelFollower - Standard
Unevolved
Fanfare: Restore 2 defense to your leader.
3 x 3
Righteous DevilFollower - Standard
Unevolved
Fanfare: Gain Bane and Drain if Vengeance is active for you.
4 x 2
Phantom CatFollower - Wonderland Dreams
Unevolved
Fanfare: Draw 2 cards. Deal 2 damage to the enemy leader for each Neutral card drawn.
6 x 3
Spell
Card Cost Quantity
Blood PactSpell - Standard
Unevolved
Deal 2 damage to your leader.
Draw 2 cards.
2 x 2
Summon BloodkinSpell - Standard
Unevolved
Summon two Forest Bats.
2 x 3
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 3
Altered FateSpell - Standard
Unevolved
Discard your hand. Draw a card for each card you discarded.

2 x 3
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 3
Card Cost Quantity
0 x 3
Amulet
Card Cost Quantity
Dire BondAmulet - Standard
Unevolved
Countdown (3)
Fanfare: Deal 6 damage to your leader.
At the start of your turn, restore 2 defense to your leader and draw a card.
3 x 3
Path to PurgatoryAmulet - Standard
Unevolved
At the end of your turn, deal 6 damage to all enemies if you have at least 30 shadows.
4 x 3