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Rogue's Awakening

Last Updated: July 1, 2017

Deck Summary

Deck Cost: 13,400
6 12 9 5 5 2 1 0
1 2 3 4 5 6 7 8+
Followers: 28
Spells: 9
Amulets: 3

Mulligan/Draw Simulator

Deck Overview

Ambush Swordcraft is a little hard to play, and it has some technicalities to it, but when you finally get to play your cards right, it feels incredible. It's still hard to pull.

Rogue's Creed is the core card of this deck. Your mission is to play it and have your ambush units grow stronger while you clean the enemy followers off the board. I considered putting more removal cards to fulfill that, but depending on what you pull it might be easier or harder.

Shield of flames is your best removal, since having an ambush follower should be normal for you, and that 6 dmg could even kill an evolved enemy follower!
That being said, save it if you have other removal cards at hand.

Vagabond Frog was, is, and will always be a pain in the rear for your opponent. While in frog centered decks focus on buffing him, this deck tries to buff everyone. Using your frog to trade with enemy followers would seem the standard protocol, however, it's trickier than it looks: if you play first your Rogue's creed and then the frog, it won't be buff if it has attacked. The reason? The order in which effects takes place is from left to right. If Rogue's creed's effect applies before the frog is back in ambush, he won't get buffed. That is why you should consider playing your frog before your Rogue's creed.

Ephemera fits so well with this deck... if you get her with Rogue's creed, she will become a beast while your opponent has to deal with your ever growing army or your un-ambushed units. That +1 is a pain to deal with, and it makes even little 1/1 minions become a threat to some weakened cards.

Shadowed assassin has one job: when you make your heavy strike, you get it back to safety. I haven't really checked if it works as nice as it may sound, though.

Usually, your enemy will focus on playing as much cards as he can in order to make you attack and stop the growth of your units. They can also focus on your unprotected leader, which is something to be careful with. If you fail to keep him away from damaging your leader, by the time your army is complete, you might as well be dead by then!

I am curious to see other Ambush Swordcraft decks, though. Since there were all these ninjas in swordcraft that never saw the light of day, this might be just what they were waiting for! (Feedback is appreciated, btw)

Deck List

Follower
Card Cost Quantity
Ninja TraineeFollower - Standard
Unevolved
Ambush.
Evolved
Ambush.
1 x 3
QuickbladerFollower - Standard
Unevolved
Storm.
Evolved
Storm.
1 x 3
Kunoichi TraineeFollower - Standard
Unevolved
Ambush.
Evolved
Ambush.
2 x 3
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 3
Swift InfiltratorFollower - Darkness Evolved
Unevolved
Fanfare: Gain +1/+0 and Ambush if an evolved allied follower is in play.
3 x 3
Vagabond FrogFollower - Tempest of the Gods
Unevolved
At the end of your turn, gain Ambush.
Evolved
At the end of your turn, gain Ambush.
4 x 3
Ephemera, Angelic SlackerFollower - Wonderland Dreams
Unevolved
Ambush.
Whenever another allied follower attacks, give that follower +1/+0 until the end of the turn.
Evolved
Ambush.
Whenever another allied follower attacks, give that follower +1/+0 until the end of the turn.
5 x 3
Shadowed AssassinFollower - Standard
Unevolved
Fanfare: Give all other allied followers Ambush.
4 x 2
Kunoichi MasterFollower - Wonderland Dreams
Unevolved
Ambush.
Fanfare: Summon a Kunoichi Trainee.
Evolved
Ambush.
5 x 2
TsubakiFollower - Standard
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 2
Koga KunoichiFollower - Darkness Evolved
Unevolved
Ambush.
Fanfare: Summon a Koga Kunoichi.
Evolved
Ambush.
7 x 1
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 3
Shield of FlameSpell - Wonderland Dreams
Unevolved
Deal 3 damage to an enemy follower.
Enhance (6): Deal 6 damage instead.
2 x 3
Art of the NinjaSpell - Rise of Bahamut
Unevolved
Deal 4 damage to an enemy follower.
Enhance (8): Then summon a Ninja Master.
3 x 3
Amulet
Card Cost Quantity
Rogue's CreedAmulet - Darkness Evolved
Unevolved
At the end of your turn, give +1/+1 to all allied followers with Ambush.
3 x 3