Tempo Haven

Last Updated: August 13, 2017
Deck Summary:
Deck Cost: 21,350
6 14 3 6 3 8 0 0
1 2 3 4 5 6 7 8+
Followers: 19
Spells: 6
Amulets: 15
Mulligan/Draw Simulator:

Deck Overview:

This deck intends to present a powerful midgame board and maintain pressure with a steady flow of amulets. It pushes closing damage with cards like March Hare's Teatime evolutions on the Tin Soldier, Garuda, and Moon Al'Miraj. Themis' Decree is necessary to reset the board in certain matches like midrange Shadow, and because this deck operates on a large number of amulets, boardstate can (usually) be recovered after a Themis wipe fairly quickly.

The deck has been shown to be in capable of competing at Grandmaster level, with bakab4k4 streaming it going 2-0.

Notes on certain cards:
Luxwing Reno? - As a way to push damage, Reno functions a little similarly (albeit not as strongly) as Vania in aggro blood decks, doing chip damage with clash and evolve. This is my reasoning- if you choose you can play Mainyu here, but Reno's ability do deal a few points of damage while taking out a minion makes her my choice.
Snow White/Heavenly Hound - The mini combo. Although I find I generally want to play amulets during early turns, the ability to maintain tempo through this combination at any time during the game is valuable, and the potential for a ward Heavenly Hound late game after using all evos is quite nice in certain circumstances.
Blackened Scripture and Priest of the Cudgel: These are MVP against Shadow. Banishing means you can actually get rid of Mordecai permanently, or you can rid yourself of an Attendant of Night, Lurching Corpse, or Bone Chimaera without their effect triggering.
March Hare's Teatime - I love this card. Or, rather, how effective Tin Soldier is as an evo target. March Hare into Garuda is still incredibly powerful. I'd want to see this card in every match.
Moon Al'Mir-aj - The 'Surprise, I'm back!' card. Very effective at pushing through wards, and surprise closing damage. Fair warning, she has a big target sign on her so won't often live to see the following turn, but, does present a card that needs to be dealt with.
Themis x3? - Primary response to this is 'Midrange Shadow'. Having multiple Themis's allows you to clear before and after Eachtar, or clear a double Eachtar, both of which are quite important in that matchup. Swordcraft also has a hard time recovering from Themis and rely heavily on field presence to deal with large boards you can present.

I would very much consider the deck to be a midrange deck, rather than an aggro deck, because much of the early game is spent setting up amulets for the midgame, building up like Dragoncraft does, albeit in an entirely different way. Yet, as a midrange deck, it is an aggressive one.

Trouble for the deck comes in the way of healing, presented in Dragoncraft ramp, and Elana-style Haven. Shadowcraft can also present a difficult matchup in some games, depending heavily on the cards you find- going without a Themis can turn into a loss against a well-timed Eachtar. The deck is, however, powerful in what it does, and feels more 'steady' than older Storm.

Best Evo targets are Tin Soldier, Moon Al-mir'aj, Priest of the Cudgel, and Luxwing Reno. Use personal discretion mid-match.

Deck List:
Amulet
Card Cost Quantity
Pinion PrayerAmulet - Standard
Unevolved
Countdown (2)
Last Words: Summon a Holy Falcon.
1 x 3
Sacred PleaAmulet - Standard
Unevolved
Countdown (3)
Last Words: Draw 2 cards.
1 x 3
Beastcall AriaAmulet - Darkness Evolved
Unevolved
Countdown (3)
Last Words: Summon a Holy Falcon and a Holyflame Tiger.
2 x 3
Divine BirdsongAmulet - Standard
Unevolved
Countdown (2)
Last Words: Summon a Regal Falcon.
3 x 3
March Hare's TeatimeAmulet - Wonderland Dreams
Unevolved
Countdown (4)
Fanfare: Summon a Tin Soldier.
Last Words: Summon a Tin Soldier.
5 x 3
Follower
Card Cost Quantity
Heavenly HoundFollower - Darkness Evolved
Unevolved
Fanfare: Gain +0/+2 and Ward if an evolved allied follower is in play.
2 x 3
Luxwing RenoFollower - Rise of Bahamut
Unevolved
Clash: Deal 1 damage to the enemy leader.
Evolved
Evolve: Deal 1 damage to the enemy leader.
Clash: Deal 1 damage to the enemy leader.
2 x 3
Princess Snow WhiteFollower - Wonderland Dreams
Unevolved
Last Words: Summon a Princess Snow White and evolve it. Then that follower loses all of its abilities.
Evolved
Last Words: Summon an unevolved Princess Snow White and evolve it. Then that follower loses all of its abilities.
2 x 2
Priest of the CudgelFollower - Standard
Evolved
Evolve: Banish an enemy follower with 3 or less defense.
4 x 3
Birdkeeping DiscipleFollower - Wonderland Dreams
Unevolved
Fanfare: Put a Pinion Prayer into play.
4 x 3
Moon Al-mi'rajFollower - Standard
Unevolved
Storm.
At the end of your turn, fully restore this follower's defense.
Evolved
Storm.
At the end of your turn, fully restore this follower's defense.
6 x 2
Winged Sentinel GarudaFollower - Darkness Evolved
Unevolved
Fanfare: Subtract 3 from the Countdown of an allied amulet.
Deal 3 damage to the enemy leader.
6 x 3
Spell
Card Cost Quantity
Blackened ScriptureSpell - Standard
Unevolved
Banish an enemy follower with 3 defense or less.
2 x 3
Themis's DecreeSpell - Standard
Unevolved
Destroy all followers.
6 x 3
Discussion: