Night of Nights

Last Updated: July 17, 2017
Deck Summary:
Deck Cost: 36,000
2 14 5 1 5 3 2 8
1 2 3 4 5 6 7 8+
Followers: 24
Spells: 12
Amulets: 4
Mulligan/Draw Simulator:

Deck Overview:

My personal deck. Originally centered around Vania, but I edited it over the time and it seems to have an answer to everything depending on your draw luck.

Deck List:
Follower
Card Cost Quantity
Vania, Vampire PrincessFollower - Darkness Evolved
Unevolved
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
Evolved
Evolve: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
2 x 3
Yurius, Levin DukeFollower - Rise of Bahamut
Unevolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
Evolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
2 x 2
Ambling WraithFollower - Standard
Unevolved
Fanfare: Deal 1 damage to both leaders.
1 x 1
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 2
Veight, Vampire NobleFollower - Rise of Bahamut
Unevolved
Ward.
Clash: Summon a Forest Bat
Evolved
Ward.
Clash: Summon a Forest Bat
3 x 3
Midnight VampireFollower - Standard
Unevolved
Fanfare: Give +1/+0 to your Forest Bats.
3 x 1
Dark AirjammerFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into play. Repeat once if Vengeance is active for you.
5 x 1
MedusaFollower - Standard
Unevolved
When attacking an enemy follower, destroy the enemy follower before it can deal any damage in return.
Evolved
When attacking an enemy follower, destroy the enemy follower before it can deal any damage in return.
6 x 1
Spawn of the AbyssFollower - Wonderland Dreams
Unevolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
Evolved
Ambush.
Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower.
Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower.
8 x 1
LuciferFollower - Standard
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
8 x 2
AzazelFollower - Darkness Evolved
Unevolved
Fanfare: Change both leaders' defense to 10, either by restoring defense or by dealing damage.
8 x 1
Carabosse, Wicked FairyFollower - Wonderland Dreams
Unevolved
Fanfare: For the remainder of this match, you will not gain a play point at the start of your turn. For the remainder of this match, draw a card and deal 1 damage to the enemy leader at the end of your turn. (These effects will continue even if this follower leaves the area.)
6 x 1
SahaquielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Neutral follower from your hand into play. Give it Rush, and return it to your hand at the end of your turn.
7 x 1
Maelstrom SerpentFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Maelstrom Serpent. Repeat until your area is full if Vengeance is active for you.
8 x 1
BahamutFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
10+ x 1
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 1
Temptress VampireFollower - Standard
Unevolved
Fanfare: Deal 5 damage to an enemy. Restore 5 defense to your leader.
9 x 1
Spell
Card Cost Quantity
Summon BloodkinSpell - Standard
Unevolved
Summon two Forest Bats.
2 x 3
Precious BloodfangsSpell - Darkness Evolved
Unevolved
Summon X Forest Bats and deal X damage to your leader. X equals the number of enemy followers in play.
1 x 1
Razory ClawSpell - Standard
Unevolved
Deal 2 damage to your leader and 3 damage to an enemy.
2 x 1
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 2
Vampiric KissSpell - Darkness Evolved
Unevolved
Deal 2 damage to an enemy follower.
Restore 2 defense to your leader.
2 x 1
Lethal BladeSpell - Wonderland Dreams
Unevolved
Choose an enemy follower. Whenever the follower attacks, it will deal 3 damage to itself.
If Vengeance is active for you, give this effect to all enemy followers instead.
3 x 1
Night HordeSpell - Standard
Unevolved
Summon two Forest Bats.
Deal X damage to an enemy follower. X equals the number of Forest Bats you have in play.
4 x 1
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 1
Stolen LifeSpell - Tempest of the Gods
Unevolved
Deal 3 damage to an enemy follower. Then give +3/+3 to a random allied follower.
6 x 1
Amulet
Card Cost Quantity
Vampiric FortressAmulet - Darkness Evolved
Unevolved
At the end of your turn, summon a Forest Bat if an allied Forest Bat is in play. If there were four cards in your area when the turn ended, destroy this amulet and deal X damage to the enemy leader. X equals the number of allied Forest Bats in play.
2 x 2
Mask of the Black DeathAmulet - Tempest of the Gods
Unevolved
Countdown (5)
Whenever your leader takes damage, reduce the damage to 0 and subtract the same amount from this amulet's Countdown instead. (If there is more than 1 allied Mask of the Black Death in play, subtract this amount from the Countdown of each.)
2 x 2
Discussion: