Midrange Swordcraft: 23 Game Win Streak in Master Rank!

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Last Updated: October 19, 2017
Midrange Swordcraft: 23 Game Win Streak in Master Rank!
Deck Summary:
Deck Cost: 33,800
0 12 9 4 7 5 3 0
1 2 3 4 5 6 7 8+
Followers: 30
Spells: 10
Amulets: 0
Mulligan/Draw Simulator:

Deck Overview:

Today we have a Midrange Swordcraft deck that achieved a 23 Game Win Streak in Master Rank!

Deck List:
Follower
Card Cost Quantity
Unicorn Dancer UnicaFollower - Darkness Evolved
Unevolved
At the start of your turn, restore 2 defense to your leader.
Evolved
At the start of your turn, restore 2 defense to your leader.
2 x 2
Veteran LancerFollower - Standard
Unevolved
Ward.
Evolved
Ward.
2 x 2
Bladed HedgehogFollower - Wonderland Dreams
Unevolved
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
Whenever an enemy follower is destroyed, gain +1/+0.
2 x 3
Lux, Solar LancerFollower - Starforged Legends
Unevolved
Fanfare: Put a random Commander that costs 5 play points or less from your deck into your hand.
Enhance (4): Then put a random Commander that costs at least 6 play points from your deck into your hand.
2 x 2
White PaladinFollower - Darkness Evolved
Unevolved
Ward.
Evolved
Ward.
Evolve: Summon a Shield Guardian for each enemy follower in play.
3 x 2
Princess JulietFollower - Starforged Legends
Unevolved
Storm.
Whenever you play a Commander that originally costs 3 play points, and if this follower costs 3 play points, change this follower's cost to 2 until the end of the turn.
Evolved
Storm.
3 x 3
Lord General RomeoFollower - Starforged Legends
Unevolved
Ward.
Whenever you play a Commander that originally costs 3 play points, and if this follower costs 3 play points, change this follower's cost to 2 until the end of the turn.
Evolved
Ward.
3 x 2
Mars, Silent Flame GeneralFollower - Starforged Legends
Unevolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
Evolved
Whenever an allied Swordcraft follower comes into play, give it +0/+1 and Clash: Gain +1/+0.
3 x 2
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 2
Amelia, Silver PaladinFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Gelt, Vice Captain into your hand. Then, change its cost to 0 if at least 3 enemy followers are in play.
4 x 2
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 2
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 3
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 3
Council of Card KnightsSpell - Wonderland Dreams
Unevolved
Summon a Club Soldier, a Heart Guardian, and a Spade Raider.
6 x 2
Round Table AssemblySpell - Starforged Legends
Unevolved
Put 2 random Commanders that cost 3 play points from your deck into play.
5 x 2
Alwida's CommandSpell - Standard
Unevolved
Summon a Pirate and a Viking.
6 x 3
Deck Author Interview
About Deck

Decent match-up against aggro decks and has a fighting chance against tough match ups such as D-Shift Rune.

Key Cards

Great for board control with stats of 3/2/3, pretty decent for early game.

This card has good synergy with Storm/Rush followers, so try to use it with Jeno or Juliet.

You can net +1PP with this card, since you can bring 2 3PP Commanders on the field. It is especially strong when played with Mars + White Paladin.

1/4 of the cards in this deck are 3PP Followers, so you will be using this card's effect often. It can be used in a variety of situations, such as making the last push with Storm followers, or clearing out the field.

Mulligan

During the Mulligan phase, I usually keep 2 cost followers and Whole-Souled Swing.

Deck Video
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