Last Updated: May 24, 2017
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Deck Summary
Deck Cost: 32,200
8
9
6
8
3
3
3
0
1
2
3
4
5
6
7
8+
Followers: 31
Spells: 9
Amulets: 0
Mulligan/Draw Simulator
Deck List
Follower
Card
Cost
Quantity
Goblin Follower - Standard
1
x 3
Skull Beast Follower - Standard
Unevolved Last Words: Gain 1 shadow.
1
x 3
Lyrial, Celestial Archer Follower - Rise of Bahamut
Evolved Evolve: Deal 1 damage to an enemy.
2
x 2
Spartoi Sergeant Follower - Standard
Unevolved Fanfare: Gain 1 shadow.
2
x 2
Shadow Reaper Follower - Rise of Bahamut
Unevolved Fanfare: Gain Ambush until the end of your opponent's turn. Whenever another allied follower is destroyed, gain +1/+1.
Evolved Whenever another allied follower is destroyed, gain +1/+1.
3
x 3
Little Soulsquasher Follower - Tempest of the Gods
Unevolved Necromancy (4): Destroy an evolved enemy follower.
2
x 3
Bone Chimera Follower - Darkness Evolved
Unevolved Last Words: Summon two Skeletons.
Evolved Last Words: Summon two Skeletons.
3
x 2
Attendant of Night Follower - Rise of Bahamut
Unevolved Can only attack the enemy leader and followers with Ward.
Last Words: Summon a Lich.
Evolved Can only attack the enemy leader and followers with Ward.
Last Words: Summon a Lich.
3
x 1
Orthrus Follower - Tempest of the Gods
Unevolved Fanfare: Deal 2 damage to a random enemy follower. Then give +2/+0 to a random allied follower.
4
x 3
Prince Catacomb Follower - Tempest of the Gods
Unevolved Fanfare: Give all allied followers Last Words: Summon a Skeleton.
4
x 3
Cerberus Follower - Standard
Unevolved Fanfare: Put Coco and Mimi into your hand.
5
x 3
Demonlord Eachtar Follower - Tempest of the Gods
Unevolved Necromancy (8): Summon 2 Zombies.
Fanfare: Give all other allied followers +2/+0 and Rush until the end of the turn (whether Necromancy was activated or not).
7
x 3
Spell
Card
Cost
Quantity
Soul Conversion Spell - Standard
Unevolved Destroy an allied follower. Draw 2 cards.
1
x 2
Zombie Party Spell - Tempest of the Gods
Unevolved Deal 3 damage to an enemy follower. Enhance (7): Then summon 3 Zombies.
2
x 2
Phantom Howl Spell - Standard
Unevolved Necromancy (1): Summon a Ghost. Repeat for remaining shadows or until your area is full. (An area can hold 5 cards.)
4
x 2
Death's Breath Spell - Standard
Unevolved Summon 3 Zombies.
Necromancy (6): Give +0/+1 and Ward to allied Zombies.
6
x 3