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本物のヴァンピィちゃん

Last Updated: August 5, 2017

Deck Summary

Deck Cost: 12,800
6 17 6 4 2 5 0 0
1 2 3 4 5 6 7 8+
Followers: 28
Spells: 12
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

This is how I play with this deck:

  1. for mulligan, at least 1 PP and 2 PP right away, rest can be anything.
  2. Don't trade unless you will die or there's a ward blocking, you have to just keep attacking the leader as much as possible. I'd save 1 evolution for Carabosse.
  3. I prefer just using Carabosse on 6th turn right away if possible, and evolve her to kill any threats.

I've taken statistics of this deck when I was playing in rank(only in A1 at the moment of writing this), you can kind of tell whether you will lose or win by turn 5 if you meet these conditions: #1 = most important, #5= least important.

1 - The enemy has more than 10 hp

2 - You have less than 5 Hp

3 - You do not have Imp Lancer OR Carabosse

4 - You have no Evolution Points

5 - You are top decking

You will notice that by turn 5, you will have 1 or 2 cards and by turn 6 you will have no cards at all. You will be topdecking most of the time unless you secure a carabosse for turn 6.

Do not panic just because you are topdecking though... you can still win with razory claws/dance of death and imp lance. Just hope that you get it!

Even though I made this deck hoping to make Vampy chan (Vania) as the main character (Hence the title of the deck: Honmono no Vampy Chan/ The Real Vampy Chan), she has very presence in this deck most of the time.

This is my personal statistics from using this deck in rank[A1]: http://imgur.com/a/0jlsI

Deck List

Follower
Card Cost Quantity
Ambling WraithFollower - Standard
Unevolved
Fanfare: Deal 1 damage to both leaders.
1 x 3
Cursebrand VampireFollower - Standard
Unevolved
Fanfare: Gain +1/+1 if Vengeance is active for you.
1 x 3
Vania, Vampire PrincessFollower - Darkness Evolved
Unevolved
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
Evolved
Evolve: Summon a Forest Bat.
Whenever an allied Forest Bat comes into play, deal 1 damage to the enemy leader.
2 x 3
Yurius, Levin DukeFollower - Rise of Bahamut
Unevolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
Evolved
Whenever an enemy follower comes into play, deal 1 damage to enemy leader.
2 x 3
Boy Who Cried WolfFollower - Wonderland Dreams
Unevolved
Can't be attacked by followers with 1 attack.
Evolved
Can't be attacked by followers with 1 attack.
2 x 3
Veight, Vampire NobleFollower - Rise of Bahamut
Unevolved
Ward.
Clash: Summon a Forest Bat
Evolved
Ward.
Clash: Summon a Forest Bat
3 x 3
Disagreeable DemonFollower - Wonderland Dreams
Unevolved
Fanfare: Gain Ward if an enemy follower is in play. Gain +2/+0 and deal 2 damage to your leader if no enemy followers are in play.
3 x 3
Big Knuckle BodyguardFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower with 3 defense or less. Deal 2 damage to your leader if Vengeance is not active for you.
4 x 2
Imp LancerFollower - Standard
Unevolved
Storm.
Evolved
Storm.
6 x 3
Carabosse, Wicked FairyFollower - Wonderland Dreams
Unevolved
Fanfare: You will not gain a play point at the start of your turn. At the end of your turn, draw a card and deal 1 damage to the enemy leader. (These effects are stackable and last for the rest of the match.)
6 x 2
Spell
Card Cost Quantity
Razory ClawSpell - Standard
Unevolved
Deal 2 damage to your leader and 3 damage to an enemy.
2 x 3
Summon BloodkinSpell - Standard
Unevolved
Summon two Forest Bats.
2 x 3
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 2
Night HordeSpell - Standard
Unevolved
Summon two Forest Bats.
Deal X damage to an enemy follower. X equals the number of Forest Bats you have in play.
4 x 2
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 2