Unbeatable DemonLord

New Expansion!
Last Updated: August 15, 2017
Deck Summary:
Deck Cost: 25,700
6 11 8 3 2 5 5 0
1 2 3 4 5 6 7 8+
Followers: 30
Spells: 10
Amulets: 0
Mulligan/Draw Simulator:

Deck Overview:

Where you have the advantage is in the re-roll of cards, depending on which class you are playing will depend on which cards you want to search.
Zombie Party: is very versatile, do not be afraid to use it early if you have a bad start. This card will serve to fill the table and trade with the 3 damage done, then try to fight with Eachtar.
Death's breath: is a very underrated card, for those who dont know, when it activates it also gives ward to Zombie Party zombies and gives them + 0 / + 1, this card will serve us to survive decks thought in storm followers because is very annoying, also for very heavy carts when you do not have a clear answer at that time, and to fill again and again against decks of "destroy everything", "everything disappears" or "inflicts a lot of damage to everything". This will also combo a lot with Eachtar because many times they don't clear everything or simply they can't do it.
Soul conversion: we have 3 of these and 2 Demon Eater, and I do it just because I see a lot of usefulness to an activator so cheap in early-game.
Lyrial is obvious, this card by 2 points can trade an enemy follower with 5hp, but it is also very versatile.
Cerberus: an incredible cart, really versatile, that is the adventage in this deck, the versatility and that is why it is so effective, adapts to situations and has an obvius win condition. Cerbeus gives us Mimi and Coco that are a lot of damage for very few points, many times I have the board full and I use Eachtar and then complement the damage that I lack with these two extra cards that I get in other turns, or I simply use them to clean In complicated match-ups.
You must know when to be Control and when mid-range because that is the possibility of this deck, clean, trade constantly until the enemy runs out of cards and end up abusing him.
Odile: the controversial card, is amazing, it cleans everything and although it is 1hp is annoying as hell for the enemy, especially when it is behind 3 zombies 2/3 with ward, but doing the job of trading and inflicting 2 Damage to the enemy leader is more than enough.
Little Soulsquasher: in my opinion very overrated, and I say that because I have seen decks with 3 of this card in them, and I tell you right now, it is not worth it, I know that there are characters like dragoncraft and bloodcraft that recover points of evolution and things like that, but seriously, you don't need 3, and personally I think it's a waste of 4 shadows, with 2 are enough, and with the tools that are counted in the deck as well.
Underworld Watchman Khawy: don't be afraid to play it against monstrosities, this card is here to save your life and win the trades as God sends, impenetrable, but be careful, try not to play it when there are no enemy followers or it will be a waste of 7 points , Almost a whole turn.
I guess you know the other cards, Skull Beast to survive againts aggro and a cheap resource when you don't have anything else to use activators, Bone Chimera to fill table and don't get cleaned so easily, Attendant of night also so that you dont get cleaned easily and necroassasin to control the table.
I don't think is necessary to mention that Eachtar is our winning card with which we're gonna close games and trade if nessesary, and do your math homework, because more than one would miss lethal for not doing well the sums and giving good use of your resources.

Now, excuse my english, gl hf

Deck Images:
Deck List:
Spell
Card Cost Quantity
Soul ConversionSpell - Standard
Unevolved
Destroy an allied follower.
Draw 2 cards.
1 x 3
Phantom HowlSpell - Standard
Unevolved
Necromancy (1): Summon a Ghost.
Repeat for remaining shadows or until your area is full. (An area can hold 5 cards.)
4 x 1
Zombie PartySpell - Tempest of the Gods
Unevolved
Deal 3 damage to an enemy follower.
Enhance (7): Then summon 3 Zombies.
2 x 3
Death's BreathSpell - Standard
Unevolved
Summon 3 Zombies.
Necromancy (6): Give +0/+1 and Ward to allied Zombies.
6 x 3
Follower
Card Cost Quantity
Skull BeastFollower - Standard
Unevolved
Last Words: Gain 1 shadow.
1 x 3
Lyrial, Celestial ArcherFollower - Rise of Bahamut
Evolved
Evolve: Deal 1 damage to an enemy.
2 x 3
Lurching CorpseFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
Evolved
Can only attack the enemy leader and followers with Ward.
Last Words: Destroy a random enemy follower.
2 x 3
Rabbit NecromancerFollower - Standard
Unevolved
Last Words: Deal 2 damage to the enemy leader.
3 x 2
Demon EaterFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an allied follower and draw 2 cards. (Doesn't activate if no other allied followers are in play.)
2 x 2
Bone ChimeraFollower - Darkness Evolved
Unevolved
Last Words: Summon two Skeletons.
Evolved
Last Words: Summon two Skeletons.
3 x 3
Attendant of NightFollower - Rise of Bahamut
Unevolved
Can only attack the enemy leader and followers with Ward.

Last Words: Summon a Lich.
Evolved
Can only attack the enemy leader and followers with Ward.

Last Words: Summon a Lich.
3 x 3
NecroassassinFollower - Rise of Bahamut
Unevolved
Fanfare: Destroy an allied follower and a random enemy follower. (Doesn't activate if no other allied followers are in play.)
4 x 2
CerberusFollower - Standard
Unevolved
Fanfare: Put Coco and Mimi into your hand.
5 x 2
Odile, Black SwanFollower - Wonderland Dreams
Unevolved
Fanfare: Summon an enemy Odette, White Swan.
Then evolve this follower.
Evolved
At the end of your turn, deal 2 damage to all enemies.
6 x 2
Underworld Watchman KhawyFollower - Rise of Bahamut
Unevolved
Ward.
Last Words: Randomly destroy one of the strongest enemy followers in play and then restore X defense to your leader. X equals the destroyed follower's attack.
Evolved
Ward.
Last Words: Randomly destroy one of the strongest enemy followers in play and then restore X defense to your leader. X equals the destroyed follower's attack.
7 x 2
Demonlord EachtarFollower - Tempest of the Gods
Unevolved
Necromancy (8): Summon 2 Zombies.
Fanfare: Give all other allied followers +2/+0 and Rush until the end of the turn (whether Necromancy was activated or not).
7 x 3
Discussion: