Rose Queen's Return

Last Updated: August 13, 2017
Deck Summary:
Deck Cost: 39,050
3 13 6 3 7 3 1 4
1 2 3 4 5 6 7 8+
Followers: 24
Spells: 16
Amulets: 0
Mulligan/Draw Simulator:

Deck Overview:

Welcome to the Rose Queen guide(that is in the tempo section because they haven't given us one)

I shall do a quick run through on the card choices so as to not bore you out while giving you as much information as possible.

Playstyle:
Early game, try to gather fairies, play a few if needed or use removals to control the board. Play ancient elf if you have fairies already on board and you're confident it'll stick or at least expand more resources on the opponent's end.
Mid game: work on maintaining your big hand while controlling the board. You don't have to clear everything, just make sure you remove any immediate threats with what you have. Try to keep your hand at 7-8 cards each turn. avoid 9 for burn and any less so you can use will of the forest if needed(but don't hesitate to go below if the situation calls for it). General rule: have at least one minion on board+1 fairy if possible

End game: Use Eldwood to grab rose queen and elf queen for 0 mana while clearing your opponent's board. Remember to try gather whatever fairies you have before rose drops and use elf when the situation calls, she can heal back to full easily in this deck. Use jungle wardens for a quick 8 damage on the board with it's enhance and use aerin for a small heal+evolve to stall for the wolves if you haven't played them.

Mulligan: fairy circle(must keep) fairy whisperer, sylvan justice if you play 2nd or you're facing an aggro deck. Goblin mage, ancient elf(if you have fairy circle only). You can keep fairy princess if you're 2nd.

Special card choices rationale:
Jungle warden: strong finisher, great mid game ward. However try not to use him for his ward if you can.

Altered Fate: help with the hand if you have nothing but fairies and this card. Also builds up your shadow count for elf queen.

Elf Queen: strong body, good instant heal. This isn't a ptp deck so it doesn't need your shadows and with forest....you'll always have shadows

Goblin Mage: to grab whisperer whenever you can.

Now I haven't built up a decent winning streak since I've been busy testing other builds(3 others) for forestcraft but I'll put it up eventually. If anything, this was solely written for the sake of reviving the rose queen archtype(in hopes of her glorious return in the meta). Winrates are decent with this deck and it'll be at least be very fun calculating your lethals, cards and whatever. With this deck, you can throw away the idea of boring games forever(or at least for a long time). #makerosequeengreatagain

Deck List:
Spell
Card Cost Quantity
Fairy CircleSpell - Standard
Unevolved
Put two Fairies into your hand.
1 x 3
Altered FateSpell - Standard
Unevolved
Discard your hand. Draw a card for each card you discarded.

2 x 2
Into the Looking GlassSpell - Wonderland Dreams
Unevolved
Draw a card.
Change all cards in your hand and in play that cost 7 play points or less into Neutral cards.
2 x 3
Sylvan JusticeSpell - Standard
Unevolved
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
2 x 3
Elf Twins' AssaultSpell - Wonderland Dreams
Unevolved
Deal X damage to 2 random enemy followers. X equals the number of Neutral cards in your hand.
2 x 2
Will of the ForestSpell - Standard
Unevolved
Deal 1 damage to a random enemy follower X times. X equals the number of cards in your hand.
5 x 3
Follower
Card Cost Quantity
Fairy WhispererFollower - Standard
Unevolved
Fanfare: Put two Fairies into your hand.
2 x 3
Goblin MageFollower - Rise of Bahamut
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.
3 x 3
Flower PrincessFollower - Wonderland Dreams
Unevolved
Fanfare: Put 2 Fairies into your hand if you have 2 or less Neutral cards in your hand. Put a Thorn Burst and 2 Fairies into your hand if there are at least 3 Neutral cards in your hand.
4 x 3
Pegasus ElfFollower - Rise of Bahamut
Unevolved
Fanfare: Change an enemy follower's defense to 1.
Evolved
Evolve: Deal 1 damage to an enemy follower.
5 x 2
Jungle WardenFollower - Tempest of the Gods
Unevolved
Ward.
Enhance (10): Summon a Jungle Warden. Then give all allied Jungle Wardens Storm.
Evolved
Ward.
5 x 2
Crystalia AerinFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Restore 3 defense to your leader.
Enhance (8): Recover 1 evolution point.
Evolved
Ward.
6 x 3
Elf QueenFollower - Tempest of the Gods
Unevolved
Fanfare: Restore X defense to your leader. X equals the number of shadows you have. Then change your number of shadows to 0.
7 x 1
Rose QueenFollower - Standard
Unevolved
Fanfare: Transform each Fairy in your hand into the spell Thorn Burst.
8 x 1
White Wolf of EldwoodFollower - Rise of Bahamut
Unevolved
Rush.
Last Words: Randomly put one of the highest-cost Forestcraft cards (excluding White Wolf of Eldwood) from your deck into your hand at the start of your next turn. Change its cost to 0.
Evolved
Rush.
Last Words: Randomly put one of the highest-cost Forestcraft cards (excluding White Wolf of Eldwood) from your deck into your hand at the start of your next turn. Change its cost to 0.
8 x 3
Ancient ElfFollower - Standard
Unevolved
Ward.
Fanfare: Return other allied followers to your hand. Gain +1/+1 for each follower returned.
Evolved
Ward.
3 x 3
Discussion: