GamePress

Fairy Driver Aggro (easy GM)

Last Updated: October 1, 2017

Deck Summary

Deck Cost: 11,600
17 15 3 5 0 0 0 0
1 2 3 4 5 6 7 8+
Followers: 23
Spells: 12
Amulets: 5

Mulligan/Draw Simulator

Deck Overview

I played this deck from masters 2500 to GM at approximately an 80-90% ish winrate. (Did not record stats but was consistenly getting 10+ winstreaks)

Mulligan:
You are looking for early plays when you mulligan, and these include Water Fairy, Fairy circle, Elf Girl Liza, Wood of Brambles, Elf Child May and Fairy Whisperer, and sometimes Spring Green Protection.

Against Sword and Blood you also keep Airbound Barrage to cope with early aggression, which is especially helpful if you are going second.

Early game you want to drop followers on the board and build a board as wide as possible since no one has area of effect removals at that point. Following that, you can use Brambles and Elf Song to snowball any advantage you get on board during the mid game, while using Liza to protect yourself from board clears and other effects.

In the later stages of the game (turn 6 onwards) you can start doing large amounts of burn damage by using your machine gun (Fairy Driver), often reserving roach as your finisher.

Edit: Tech vs aggro:
-3 Purehearted singer
+3 Sylvan justice

Deck List

Follower
Card Cost Quantity
Water FairyFollower - Standard
Unevolved
Last Words: Put a Fairy into your hand.
Evolved
Last Words: Put a Fairy into your hand.
1 x 3
Elf Child MayFollower - Standard
Unevolved
Fanfare: Deal 1 damage to a random enemy follower.
1 x 3
Fairy WhispererFollower - Standard
Unevolved
Fanfare: Put two Fairies into your hand.
2 x 3
RhinoceroachFollower - Standard
Unevolved
Storm.
Fanfare: For each other card played this turn, gain +1/+0 until the end of the turn.
Evolved
Storm.
2 x 3
Elf Girl LizaFollower - Darkness Evolved
Unevolved
Fanfare: All allied followers can't be damaged by spells and effects until the start of your next turn.
2 x 3
Purehearted SingerFollower - Starforged Legends
Unevolved
Fanfare and Last Words: Draw a card.
Evolved
Last Words: Draw a card.
3 x 3
Elven Princess MageFollower - Standard
Evolved
Evolve: Put two Fairies into your hand and change their cost to 0.
4 x 2
Fairy DriverFollower - Wonderland Dreams
Unevolved
Whenever an allied Fairy comes into play, give it +1/+0 and Storm until the end of the turn.
Evolved
Whenever an allied Fairy comes into play, give it +1/+0 and Storm until the end of the turn.
4 x 3
Spell
Card Cost Quantity
Nature's GuidanceSpell - Standard
Unevolved
Return an allied follower or amulet to your hand.
Draw a card.
1 x 3
Fairy CircleSpell - Standard
Unevolved
Put two Fairies into your hand.
1 x 3
Airbound BarrageSpell - Starforged Legends
Unevolved
Return an allied follower or an amulet to your hand. Then deal 3 damage to an enemy follower.
(This card can be played when both a targetable allied card and enemy card are in play.)
1 x 3
Elf SongSpell - Starforged Legends
Unevolved
Put 2 Fairies into your hand.
Give all allied followers +1/+1 if at least 2 other cards were played this turn.
2 x 3
Amulet
Card Cost Quantity
Spring-Green ProtectionAmulet - Starforged Legends
Unevolved
Countdown (3)
Last Words: Draw a card.
Draw a card if this amulet is returned to your hand.
At the end of your turn, give a random allied follower +1/+0.
1 x 2
Wood of BramblesAmulet - Wonderland Dreams
Unevolved
Countdown (2)
Fanfare: Put 2 Fairies into your hand.
Give all allied followers in play and all allied followers that come into play Clash: Deal 1 damage to the enemy follower.
2 x 3