Last Updated: November 1, 2017

Deck Summary

Deck Cost: 12,100
3 11 3 4 8 2 0 10
1 2 3 4 5 6 7 8+
Followers: 11
Spells: 30
Amulets: 0

Mulligan/Draw Simulator

Deck Overview

Wow, has this deck changed.

Back when I started, in the Wonderlands era, I tried to create a deck based on direct damage spells. I called it "Peace through superior firepower". it was nice, it was somewhat fun, I played it around a bit but not much because I wanted to finish Solo play before going serious in Multi.

I only got finished with it last week.

And so, I started deckbuilding a bit, trying all classes (I'm a generalist), making statistics of most used cards (look for my Sublimated decks around here!). spending vials stingily but not liquifying many cards because I'm a collector. My previously created decks performed... bad. So a serious overhaul was needed but I still wanted to avoid cloning another deck.

This is the first result, a D-Shift deck. A SLOW D-Shift deck. No Angelic Snipe and no Magic Owl. Instead Mr. Heinlein (which is a beefy bastard that can trade with lots of things, stay alive and give your hand a nice boost) and Fire Chain (and watch all those aggro sword decks weep when they think they got you). The rest are pretty standard boost creatures to trade and damage, some destruction and the ever nice D-Shift.

At the moment I've ridden to D3 on this and a poor man's ramp Dragon deck (which I will be posting soon). I don't doubt I'll have a lot of problems as quality of rivals keeps increasing, but that's ok. I want to keep tweaking and refining.

All comments and advices are, of course, welcome. Even bad ones.

Deck List

Spell
Card Cost Quantity
InsightSpell - Standard
Unevolved
Draw a card.
1 x 3
Magic MissileSpell - Standard
Unevolved
Deal 1 damage to an enemy.
Draw a card.
2 x 3
Conjure GolemSpell - Standard
Unevolved
Summon a Clay Golem.
2 x 3
Wind BlastSpell - Standard
Unevolved
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
2 x 3
Kaleidoscopic GlowSpell - Standard
Unevolved
Return a card that costs 2 play points or less to the player's hand.
Draw a card.
2 x 2
Sorcery CacheSpell - Standard
Unevolved
Spellboost a card in your hand 2 times.
Draw a card.
3 x 3
Fire ChainSpell - Standard
Unevolved
Deal 1 damage to a random enemy follower 1 time.
Spellboost: Repeat once more.
4 x 2
Dance of DeathSpell - Darkness Evolved
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 3
Fate's HandSpell - Standard
Unevolved
Draw 2 cards.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
5 x 3
Fiery EmbraceSpell - Standard
Unevolved
Destroy an enemy follower.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
8 x 3
Dimension ShiftSpell - Standard
Unevolved
Gain an extra turn after this one.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
10+ x 2
Follower
Card Cost Quantity
MerlinFollower - Standard
Unevolved
Fanfare: Put a random spell with Spellboost from your deck into your hand.
Whenever this follower attacks, spellboost the cards in your hand.
Evolved
Evolve: Put a random spell with Spellboost from your deck into your hand.
Whenever this follower attacks, spellboost the cards in your hand.
4 x 2
OglerFollower - Rise of Bahamut
Unevolved
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
5 x 2
Mr. Heinlein, Shadow MageFollower - Wonderland Dreams
Unevolved
Ward.
Fanfare: If there are cards in your hand that have been spellboosted fewer than 5 times, spellboost those cards until they have been spellboosted a total of 5 times.
Evolved
Ward.
6 x 2
ChimeraFollower - Tempest of the Gods
Unevolved
Fanfare: Deal 4 damage to an enemy follower.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
9 x 2
Flame DestroyerFollower - Standard
Unevolved
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
10+ x 3