|Deck Cost: 24,700|
This is a Storm Havencraft deck that's been performing very well in GM. It's been teched primarily for beating DShift, and somewhat for aggro, and naturally has a good matchup against decks like Ramp Dragon and Mid Shadow.
The deck's strategy has always revolved around overwhelming slower decks with strong tempo resulting from playing Beastcall Aria and Divine Birdsong on curve. These days, it has a ton of versatile and powerful cards like March Hare's Teatime and Snow White + Heavenly Hound that are difficult for both Aggro and Control decks to deal with. Storm Haven creates boards that are sticky, overloaded with stats, and the deck uses minions that can either do tons of damage to your opponents face, or clear their board while establishing your own. In other words, it's a deck that thrives on tempo and is incredibly good at eking it out for itself. Whereas your strongest turn was once turn 5, when your Beastcall and Birdsong would both pop if you were lucky enough to play them on curve (which, in and of itself, is more likely now with Globe of the Starways), the deck has insanely strong plays later on in its curve, with Teatime into Garuda allowing you to either deal 9 damage to your opponent's face, or clear a few minions, and play 14/16 worth of stats, all with just 2 cards and 2 evo points.
Generally speaking, it's a powerful midrange deck that is able to win against anything you might face, which makes it a great choice for gaining ranks or MP right now, and probably for grabbing some chests with the coming promotion.
Against Aggro (Blood, Forest. Sword is more likely Midrange rn which is trash tier so don't worry about it) you always want to go for Snow White and Blackened Scripture. Other 2 drops are ok. You can keep Star Torrent if you have a 2 drop and you're going second against Forest, but it's not a great keep all of the time because you are not often going to want to play it on turn 3, especially against blood who might not play any bats that early. It's a very situational card, but can be a strong anti-Aggro tech. Besides, you need cards that you can use to deal with the board right away. Priest of the Cudgel is a good keep if going second, and if you think your other 2 cards are strong enough you can keep Globe of the Starways. Try to keep a good mixture of minions and removal, because you need to get on board at some point to win. You can't play defense forever against these decks. Also, be sure not to put Vengeance Blood into Vengeance if you can avoid it (duh), but against pure Aggro Blood, you often have to be fearless and smack them in the face because Carabosse will end the game quickly once it hits the board.
Against Shadow you can keep Blackened Scripture and/or Priest of the Cudgel if going second. Otherwise look for Beastcall Aria, Globe of the Starways, and 2-cost followers (besides Heavenly Hound if you can help it).
Against Dragon you want 2 drops and your cheap amulets (i.e. not Teatime). If you have a strong hand you can keep something like a Blackened Scripture for Aiela, but it's not key for the matchup by any means. You can also keep something like Birdkeeping Disciple or even Garuda if you have a play for turn 2 and you're going first. This is a slower matchup most of the time so you can be a bit greedy. Be sure to think about Breath of the Salamander when you're choosing which followers to evo, and ways to protect your followers with Heavenly Hound/White Tiger, get value with Dark Jeanne, etc when applicable. Also, be sure not to clog your board with amulets. You can't actually play Beastcall, Birdsong, Birdkeeping Disciple, and Teatime all in a row on curve!
Against Rune, you have to mulligan with all of your might for Mainyu. If you have Mainyu, Globe of the Starways and Divine Birdsong are great keeps, and White Tiger just about wins you the game. D-Shift wins by clearing your board while reducing the cost of their hand simultaneously, so if they can't do either, you are putting yourself in a great position. Heavenly Hound is important for protecting your Mainyus from trades in this matchup as well (but don't keep it in mulligan). If you are stuck with a Beastcall Aria in your hand, think about how you can play it at an opportune time so that it will be hard for your opponent to waste two mana kaleidoscopic glowing it, like if you are presenting a lot of damage with followers on board already. If you for some reason suspect your opponent is Burn/Midrange Dirt Rune (which is also a great deck in this meta! But far less popular) Cudgel (when going 2nd) and Blackened Scripture do a great job of dealing with Magical Illusionists and Halo Golems!
For the mirror and against Haven in general, try to have as aggressive a start as possible by curving out with your amulets. Once again, your banish effects can be useful for enemy Snow Whites, Temple Defenders, and Cudgel can trade into a Beastcall Aria pretty cleanly once it's gone off, but try to keep a good mix of proactive cards with your removal, and avoid keeping removal if you're going first.
As I've intimated, Mainyu and White Tiger are in the deck primarily for D-Shift, but they have decent utility against other decks with removal spells like Control Blood and Ramp Dragon. Against Aggro, however, they are really not great. If you are feeling overwhelmed by the amount of aggro you're seeing, you can cut 1-3 White Tiger for 1-3 Temple Defender or Grimnir.
Star Torrent and Dark Jeanne are versatile cards that can steal wins against aggro. If you feel you aren't drawing them enough when you need them, I would start cutting cards like 1 Globe of the Starways, Dance of Death, Divine Birdsong, or March Hare's Teatime, in order of least to greatest importance to the deck (in my opinion, of course), so that you can squeeze more copies of your anti-Aggro tech in there.
The ratio of Priest of the Cudgel vs Birdkeeping Disciple can be adjusted according to what you're facing as well, with Cudgel being better against Aggro, Shadow, and Burn Rune, and Birdkeeping Disciple just being more consistent with your gameplan overall and good against slower, greedier decks like Ramp Dragon.
Dance of Death is being played over Tribunal of Good and Evil because you almost NEVER want to get Tribunal off of Globe of the Starways and you NEVER want to see that card in your hand against Aggro or Dshift. Having the ability to actually target something like Atomy, rather than losing a 50/50 and killing a 1/1 Skeleton instead, can also be a big deal in this meta.
That's it! Good luck playing the deck, hope it works out for you. If you have any questions, comments, or think there's something I can add to make this deck or the overview better, please leave a comment at the bottom! Thanks for reading.
Check out my twitch if you wanna see me play this deck and others :P
|Globe of the StarwaysAmulet - Starforged Legends||1||x 3|
|Beastcall AriaAmulet - Darkness Evolved||2||x 3|
|Divine BirdsongAmulet - Standard||3||x 3|
|March Hare's TeatimeAmulet - Wonderland Dreams||5||x 3|
|MainyuFollower - Standard||2||x 3|
|Princess Snow WhiteFollower - Wonderland Dreams||2||x 3|
|Heavenly HoundFollower - Darkness Evolved||2||x 3|
|White TigerFollower - Wonderland Dreams||3||x 3|
|Birdkeeping DiscipleFollower - Wonderland Dreams||4||x 3|
|Priest of the CudgelFollower - Standard||4||x 2|
|Winged Sentinel GarudaFollower - Darkness Evolved||6||x 3|
|Dark JeanneFollower - Tempest of the Gods||6||x 2|
|Blackened ScriptureSpell - Standard||2||x 3|
|Star TorrentSpell - Starforged Legends||3||x 2|
|Dance of DeathSpell - Darkness Evolved||5||x 1|