Cocytus control blood

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Last Updated: September 13, 2017
Deck Summary:
Deck Cost: 24,900
0 12 5 4 8 2 2 5
1 2 3 4 5 6 7 8+
Followers: 20
Spells: 16
Amulets: 2
Mulligan/Draw Simulator:

Deck Overview:

Sorry for my English
This deck is kind of combo deck. I made it because I really like playing control Blood, but every time I faced aegis havencraft it was an auto loss. well, not anymore!

Mulligan:
All ways keep baphomet, and one of the small removals. against aggro keep mask of the black death, revelation, or card that supplies removal+heal. Against control keep blood pact and belphegor, because you want to run through your deck as quickly as possible, also keep the combo parts (Laura and call of cocytus).

Gameplay:
When facing aggro, all you need to do is survive, which this deck is extremely good at. Use your early game removals and don't be afraid from getting low on health (but not to low). If you afraid of getting killed next turn, use mask of the black death or healing.
Against control however, the situation is more complicated, you need to collect your combo peaces and fight for at least partial board Control (mainly via queen vampire, sabreur and emeralda). The best shenanigan is turn 8 call of cocytus, turn 9 azazel, and turn 10 servant of the darkness and laura. You can also do the combo without azazel, since getting getting into vengeance is pretty easy. You can use razory claw or evlove for an extra damage. The max is 18 damage on empty board, all from your hand!

Class matchups:
Aggro/neutral swordcraft- favoured, simply keep your life total not too low, but let them get you into vengeance, then use revelation or any other removal. If they still have an evolution point on coming into turn 9, use ward or mask of the black death to prevent Albert lethal.
Aegis havencraft- unfavoured if you go second. try to maintain board Control, and to keep them on 15 health or lower, or use the call of cocytus-azazel-laura+servant combo.
Neutral havencraft- favoured, same as swordcraft, just survive until their resources are over, but use your removals wisely, because they can fill the board really fast.
Shift runecraft- unfavoured. Try to put pressure and deal as much damage as you can early. Avoid self damaging and try to finish the game until turn 8.
Neutral runecraft- favoured, same as swordcraft.
Earth rite runecraft- favoured- probably the best matchup. since they doesn't compete on board control as the aggro decks you have enough time to collect your combo pieces and establish board Control. However, Mulligan into small removal is recommended.
Midrange/ aggro shadowcraft- even. The hungering horde is extremely good these matchups, but they are pretty tough since shadowcraft can fill the board really fast. Use your removals smart and if possible, keep hunkering horde for the zombies.
Nephtys shadowcraft- unfavourable. If they play neo, and you can't do the combo in the next 2 turns, you are screwed. Try to go first, keep their health as low as possible, and collect your combo pieces.
To be continued

Deck List:
Follower
Card Cost Quantity
BaphometFollower - Tempest of the Gods
Unevolved
Fanfare: Put a random Bloodcraft follower from your deck into your hand.
2 x 3
Demon Commander LauraFollower - Standard
Unevolved
Fanfare: Give an allied follower Storm if Vengeance is active for you.
3 x 3
Disagreeable DemonFollower - Wonderland Dreams
Unevolved
Fanfare: Gain Ward if an enemy follower is in play. Gain +2/+0 and deal 2 damage to your leader if no enemy followers are in play.
3 x 2
Wardrobe RaiderFollower - Standard
Evolved
Evolve: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
4 x 2
BelphegorFollower - Tempest of the Gods
Unevolved
Fanfare: Draw 2 cards. Deal damage to your leader until their defense drops to 10 if Vengeance is not active for you.
4 x 1
Scarlet SabreurFollower - Wonderland Dreams
Unevolved
Bane.
Fanfare: Deal 2 damage to an enemy follower. Then restore 2 defense to your leader.
Evolved
Bane.
5 x 2
Queen VampireFollower - Standard
Unevolved
Fanfare: Summon two Forest Bats and give your Forest Bats Ward.
6 x 2
Emeralda, Demonic OfficerFollower - Wonderland Dreams
Unevolved
Fanfare: Destroy an enemy follower or amulet. Gain Storm if Vengeance is active for you.
7 x 2
AzazelFollower - Darkness Evolved
Unevolved
Fanfare: Change both leaders' defense to 10, either by restoring defense or by dealing damage.
8 x 2
UrielFollower - Rise of Bahamut
Unevolved
Fanfare: Put a random amulet from your deck into your hand.
4 x 1
Spell
Card Cost Quantity
Razory ClawSpell - Standard
Unevolved
Deal 2 damage to your leader and 3 damage to an enemy.
2 x 2
Hungering HordeSpell - Rise of Bahamut
Unevolved
Choose an enemy follower. Deal 3 damage to it and all enemy followers of the same name.
2 x 3
Blood PactSpell - Standard
Unevolved
Deal 2 damage to your leader.
Draw 2 cards.
2 x 2
Diabolic DrainSpell - Standard
Unevolved
Deal 4 damage to an enemy follower. Then restore 2 defense to your leader.
If Vengeance is active for you, this card costs 4 less.
5 x 3
RevelationSpell - Standard
Unevolved
Deal 8 damage to all followers.
If Vengeance is active for you, this card costs 4 less.
8 x 3
Call of CocytusSpell - Rise of Bahamut
Unevolved
Destroy an enemy follower.
Enhance (8): Put a Servant of Darkness into your hand.
5 x 3
Card Cost Quantity
x 2
Amulet
Card Cost Quantity
Mask of the Black DeathAmulet - Tempest of the Gods
Unevolved
Countdown (5)
Whenever your leader takes damage, reduce the damage to 0 and subtract the same amount from this amulet's Countdown instead. (If there is more than 1 allied Mask of the Black Death in play, subtract this amount from the Countdown of each.)
2 x 2
Discussion: