|Deck Cost: 24,900|
Sorry for my English
This deck is kind of combo deck. I made it because I really like playing control Blood, but every time I faced aegis havencraft it was an auto loss. well, not anymore!
All ways keep baphomet, and one of the small removals. against aggro keep mask of the black death, revelation, or card that supplies removal+heal. Against control keep blood pact and belphegor, because you want to run through your deck as quickly as possible, also keep the combo parts (Laura and call of cocytus).
When facing aggro, all you need to do is survive, which this deck is extremely good at. Use your early game removals and don't be afraid from getting low on health (but not to low). If you afraid of getting killed next turn, use mask of the black death or healing.
Against control however, the situation is more complicated, you need to collect your combo peaces and fight for at least partial board Control (mainly via queen vampire, sabreur and emeralda). The best shenanigan is turn 8 call of cocytus, turn 9 azazel, and turn 10 servant of the darkness and laura. You can also do the combo without azazel, since getting getting into vengeance is pretty easy. You can use razory claw or evlove for an extra damage. The max is 18 damage on empty board, all from your hand!
Aggro/neutral swordcraft- favoured, simply keep your life total not too low, but let them get you into vengeance, then use revelation or any other removal. If they still have an evolution point on coming into turn 9, use ward or mask of the black death to prevent Albert lethal.
Aegis havencraft- unfavoured if you go second. try to maintain board Control, and to keep them on 15 health or lower, or use the call of cocytus-azazel-laura+servant combo.
Neutral havencraft- favoured, same as swordcraft, just survive until their resources are over, but use your removals wisely, because they can fill the board really fast.
Shift runecraft- unfavoured. Try to put pressure and deal as much damage as you can early. Avoid self damaging and try to finish the game until turn 8.
Neutral runecraft- favoured, same as swordcraft.
Earth rite runecraft- favoured- probably the best matchup. since they doesn't compete on board control as the aggro decks you have enough time to collect your combo pieces and establish board Control. However, Mulligan into small removal is recommended.
Midrange/ aggro shadowcraft- even. The hungering horde is extremely good these matchups, but they are pretty tough since shadowcraft can fill the board really fast. Use your removals smart and if possible, keep hunkering horde for the zombies.
Nephtys shadowcraft- unfavourable. If they play neo, and you can't do the combo in the next 2 turns, you are screwed. Try to go first, keep their health as low as possible, and collect your combo pieces.
To be continued
|BaphometFollower - Tempest of the Gods||2||x 3|
|Demon Commander LauraFollower - Standard||3||x 3|
|Disagreeable DemonFollower - Wonderland Dreams||3||x 2|
|Wardrobe RaiderFollower - Standard||4||x 2|
|BelphegorFollower - Tempest of the Gods||4||x 1|
|Scarlet SabreurFollower - Wonderland Dreams||5||x 2|
|Queen VampireFollower - Standard||6||x 2|
|Emeralda, Demonic OfficerFollower - Wonderland Dreams||7||x 2|
|AzazelFollower - Darkness Evolved||8||x 2|
|UrielFollower - Rise of Bahamut||4||x 1|
|Razory ClawSpell - Standard||2||x 2|
|Hungering HordeSpell - Rise of Bahamut||2||x 3|
|Blood PactSpell - Standard||2||x 2|
|Diabolic DrainSpell - Standard||5||x 3|
|RevelationSpell - Standard||8||x 3|
|Call of CocytusSpell - Rise of Bahamut||5||x 3|
|Mask of the Black DeathAmulet - Tempest of the Gods||2||x 2|