Control Swordcraft 1.0

Last Updated: September 10, 2017
Deck Summary:
Deck Cost: 53,000
0 8 4 7 10 2 4 5
1 2 3 4 5 6 7 8+
Followers: 32
Spells: 8
Amulets: 0
Mulligan/Draw Simulator:

Deck Overview:

So, this Deck is pretty straight forward, you have your early game answers against the early game Meta threats, with cards like "Whole-Souled Swing", Shield of Flame", "Art of the Ninja", "Amelia, Silver Paladin", "Jeno, Levin Vanguard" and "Aurelia, Regal Saber".

Depending on the Matchup, you usually always want to Mulligan for these card's.

I played quite a lot of Games with this archetype and tweakes a lot around so that the deck fits the needs to be able to compede with the meta, however you will still struggle against hyper aggressive comps unless you Mulligen for a good hand to start with.
There are a few nieche picks which are included in the deck such as "Goblin Mage" whose only purpose in this deck is to idealy be a early game body to sponge some dmg or even enemie monsters, other than that his job is to help you out not to get rekt in the lategame by bad draws, since he will draw you a "Maiden Leader" who will help you to get more card advantage.

"Goblinbreaker Teena", is just a answer to Aggro and those pesky neutral deck's which are swarming out there.
"Lucifer" is there to help you to bounce back health wise and to be a lategame threat, with his possible 13dmg finish if left unintended.
"Leonidas" and "Tsubaki" are the only reason why i can justify to put a "Cyclone Blade" into the Deck. You will encounter the situation a lot of times where the enemy just leaves "Leonidas" alive and simply Ward up, just because they don't want to trigger his 'LW' which is the main wincondition for you.
Tsubaki on the other hand is a nieche pick against other midrange and control deck's outthere, she synergizes well with "shield of Flames" and "Cyclone Blade" since she is in 'Ambush'.

"Albert, Levin Saber" is there to give your deck more reach. He is very flexible and is able to go for 6/10/16 facedmg depending on if you evolve him and if "Leonida's Resolve" is in play.

Other than that you have the only reason why control sword is even remotely playable "Roland The Incorruptible" this guy is a huge counter to Shadowcraft decks such as the "Deathly Tyrant rushdeck's" which are swarming the ladder right now.

The rest of the Deck should be pretty selth explandatory, however if you feel the need for more explaining than let me know in the commentsection down below.

All in all i would rate this a tier 2 maybe tier 3 deck right now, it needs a lot of experience and decision making on your part to make it shine.
The problem is that heavy control decks such as the Heavencraft or Dragoncraft once are raining on your parade, just as aggro Swordcraft and Bloodcraft archetypes (although it really just comes to what both of you start with, since aggro deck's have a low curve in general, it's unlikely that you will have a equally early game oriented starting hand as them. However if you do, you most likely take over the game.) .

Deck List:
Follower
Card Cost Quantity
Maid LeaderFollower - Standard
Unevolved
Fanfare: Put a random Commander from your deck into your hand.
2 x 3
Goblin MageFollower - Rise of Bahamut
Unevolved
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.
3 x 2
Goblinbreaker TeenaFollower - Rise of Bahamut
Evolved
Evolve: Deal 2 damage to an enemy follower. Deal 5 damage instead if it's a Neutral follower.
4 x 1
Amelia, Silver PaladinFollower - Rise of Bahamut
Unevolved
Fanfare: Put a Gelt, Vice Captain into your hand. Then, change its cost to 0 if at least 3 enemy followers are in play.
4 x 2
Jeno, Levin VanguardFollower - Rise of Bahamut
Unevolved
Rush.
Enhance (6): Gain Last Words: Summon two Knights.
Evolved
Rush.
4 x 2
Gawain of the Round TableFollower - Tempest of the Gods
Unevolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
Enhance (6): Gain +1/+1 and Rush.
Evolved
Whenever this follower attacks, subtract 1 from the cost of all Commanders in your hand.
4 x 2
Aurelia, Regal SaberFollower - Standard
Unevolved
Ward.
Fanfare: Gain +1/+0 for each enemy follower in play. If there are at least 3, gain resistance to targeted enemy spells and effects.
Evolved
Ward.
5 x 2
Albert, Levin SaberFollower - Rise of Bahamut
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 2
Luminous MageFollower - Tempest of the Gods
Unevolved
Fanfare: Summon a Luminous Knight.
Evolution points won't be used when you evolve allied Commanders.
Evolved
Evolution points won't be used when you evolve allied Commanders.
5 x 3
White Ridge SwordsmanFollower - Wonderland Dreams
Unevolved
Bane.
Ward.
Evolved
Bane.
Ward.
Whenever this follower attacks an enemy follower, destroy the enemy follower before it can deal any damage in return.
5 x 2
TsubakiFollower - Standard
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 2
Frontguard GeneralFollower - Standard
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 2
Roland the IncorruptibleFollower - Tempest of the Gods
Unevolved
Ward.
Fanfare: Summon a Durandal the Incorruptible if there isn't an allied Durandal the Incorruptible in play.
Evolved
Ward.
7 x 2
LuciferFollower - Standard
Unevolved
At the end of your turn, restore 4 defense to your leader.
Evolved
At the end of your turn, deal 4 damage to the enemy leader.
8 x 1
Fangblade SlayerFollower - Rise of Bahamut
Unevolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
Evolved
Bane.
Rush.
Whenever this follower attacks an enemy follwer deal X damage to the enemy leader. X equals this follower's attack.
8 x 1
Dark Angel OliviaFollower - Darkness Evolved
Unevolved
Fanfare: Increase your evolution points to 3.
9 x 1
LeonidasFollower - Darkness Evolved
Unevolved
Last Words: Summon a Leonidas's Resolve.
Evolved
Last Words: Summon a Leonidas's Resolve.
9 x 2
Spell
Card Cost Quantity
Whole-Souled SwingSpell - Darkness Evolved
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Shield of FlameSpell - Wonderland Dreams
Unevolved
Deal 3 damage to an enemy follower.
Deal 6 damage instead if an allied follower with Ambush is in play.
2 x 3
Art of the NinjaSpell - Rise of Bahamut
Unevolved
Deal 4 damage to an enemy follower.
Enhance (8): Then summon a Ninja Master.
3 x 2
Cyclone BladeSpell - Rise of Bahamut
Unevolved
Choose an allied follower and deal X damage to all other followers. X equals the attack of the chosen follower.
5 x 1
Discussion: