JCG OPEN Vol.48 A

JCG OPEN Vol.48 A
What is the JCG Open?
What is the JCG Open?

JCG is a Japan based official Shadowverse tournament. The tournament is hosted online where the winner gets a limited edition in game flair.  The following is the class distribution of participants and the first place deck lists. 

More info: JCG Shadowverse

Tournament Information

Tournament NameJCG OPEN Vol.48 A
Tournament Date1/07
Number of Participants256 Players

Class Distribution
ClassGroup StageTop 16

Forestcraft
86 Players
(33.59%)
4 Players
(26.67%)

Swordcraft
40 Players
(15.63%)
3 Players
(20.00%)

Runecraft
160 Players
(62.50%)
13 Players
(86.67%)

Dragoncraft
32 Players
(12.50%)
0 Players
(0.00%)

Shadowcraft
59 Players
(23.05%)
3 Players
(20.00%)

Bloodcraft
77 Players
(30.08%)
6 Players
(40.00%)

Havencraft
58 Players
(22.66%)
1 Players
(6.67%)
Tournament Winner Deck lists
Tempo Runecraft
JCG OPEN Vol.48 A 1st Place: Tempo Runecraft
Deck Summary:
Generate Deck Code
Deck Class:
Runecraft
Deck Cost:
15,050
Deck Cost Distrubution:
JCG OPEN Vol.48 A 1st Place: Tempo Runecraft
Deck List:
* Click on table headers to sort
Spell
Card Cost Quantity
Insight
InsightSpell
Insight
Unevolved
Draw a card.
1 x 3
Magic Missile
Magic MissileSpell
Magic Missile
Unevolved
Deal 1 damage to an enemy.
Draw a card.
2 x 3
Conjure Golem
Conjure GolemSpell
Conjure Golem
Unevolved
Summon a Clay Golem.
2 x 3
Kaleidoscopic Glow
Kaleidoscopic GlowSpell
Kaleidoscopic Glow
Unevolved
Return a card that costs 2 play points or less to the player's hand.
Draw a card.
2 x 2
Piercing Rune
Piercing RuneSpell
Piercing Rune
Unevolved
Deal 2 damage to an enemy follower, then deal 2 damage to the enemy leader.
If an allied follower evolves, change the cost of this card to 1.
4 x 3
Dance of Death
Dance of DeathSpell
Dance of Death
Unevolved
Destroy an enemy follower.
Deal 2 damage to the enemy leader.
5 x 2
Fate's Hand
Fate's HandSpell
Fate's Hand
Unevolved
Draw 2 cards.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
5 x 3
Follower
Card Cost Quantity
Timeworn Mage Levi Unevolved
Timeworn Mage LeviFollower
Timeworn Mage Levi Unevolved
Evolved
Evolve: Put a Crimson Sorcery into your hand.
2 x 3
Craig, Wizard of Mysteria Unevolved
Craig, Wizard of MysteriaFollower
Craig, Wizard of Mysteria Unevolved
Unevolved
Fanfare: Spellboost a follower in your hand 2 times.
2 x 3
Witchette Emmylou Unevolved
Witchette EmmylouFollower
Witchette Emmylou Unevolved
Unevolved
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
3 x 3
Clarke, Arcane Scholar Unevolved
Clarke, Arcane ScholarFollower
Clarke, Arcane Scholar Unevolved
Unevolved
Fanfare: Spellboost the followers in your hand 2 times.
3 x 3
Ogler Unevolved
OglerFollower
Ogler Unevolved
Unevolved
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
5 x 3
Blade Mage Unevolved
Blade MageFollower
Blade Mage Unevolved
Unevolved
Storm.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
Evolved
Storm.
6 x 3
Daria, Dimensional Witch Unevolved
Daria, Dimensional WitchFollower
Daria, Dimensional Witch Unevolved
Unevolved
Fanfare: Banish all cards in your hand. Draw 5 cards and then spellboost the cards in your hand 5 times.
Subtract 0 from the cost of this card.
Spellboost: Subtract 1 more.
9 x 3
Control Swordcraft
JCG OPEN Vol.48 A 1st Place: Control Swordcraft
Deck Summary:
Generate Deck Code
Deck Class:
Swordcraft
Deck Cost:
54,800
Deck Cost Distrubution:
JCG OPEN Vol.48 A 1st Place: Control Swordcraft
Deck List:
* Click on table headers to sort
Follower
Card Cost Quantity
Unicorn Dancer Unica Unevolved
Unicorn Dancer UnicaFollower
Unicorn Dancer Unica Unevolved
Unevolved
At the start of your turn, restore 2 defense to your leader.
Evolved
At the start of your turn, restore 2 defense to your leader.
2 x 3
Veteran Lancer Unevolved
Veteran LancerFollower
Veteran Lancer Unevolved
Unevolved
Ward.
Evolved
Ward.
2 x 3
Maid Leader Unevolved
Maid LeaderFollower
Maid Leader Unevolved
Unevolved
Fanfare: Put a random Commander from your deck into your hand.
2 x 2
Healing Angel Unevolved
Healing AngelFollower
Healing Angel Unevolved
Unevolved
Fanfare: Restore 2 defense to your leader.
3 x 3
Novice Trooper Unevolved
Novice TrooperFollower
Novice Trooper Unevolved
Unevolved
Storm.
Evolved
Storm.
3 x 2
Floral Fencer Unevolved
Floral FencerFollower
Floral Fencer Unevolved
Evolved
Evolve: Summon a Knight and a Steelclad Knight.
4 x 3
Amelia, Silver Paladin Unevolved
Amelia, Silver PaladinFollower
Amelia, Silver Paladin Unevolved
Unevolved
Fanfare: Put a Gelt, Vice Captain into your hand. Then, change its cost to 0 if at least 3 enemy followers are in play.
4 x 2
Aurelia, Regal Saber Unevolved
Aurelia, Regal SaberFollower
Aurelia, Regal Saber Unevolved
Unevolved
Ward.
Fanfare: Gain +1/+0 for each enemy follower in play. If there are at least 3, gain resistance to targeted enemy spells and effects.
Evolved
Ward.
5 x 3
Monika, Cloudhall Admiral Evolved
Monika, Cloudhall AdmiralFollower
Monika, Cloudhall Admiral Evolved
Unevolved
Fanfare: Summon a Knight.
Evolved
Evolve: Deal X damage to an enemy follower. X equals the number of allied followers in play.
5 x 2
Albert, Levin Saber Unevolved
Albert, Levin SaberFollower
Albert, Levin Saber Unevolved
Unevolved
Storm.
Enhance (9): Can't be damaged until the end of the turn this card is played. Can attack twice per turn.
Evolved
Storm.
5 x 3
Tsubaki Unevolved
TsubakiFollower
Tsubaki Unevolved
Unevolved
Ambush.
Fanfare: Destroy an enemy follower with at least 5 attack.
Evolved
Ambush.
6 x 2
Frontguard General Unevolved
Frontguard GeneralFollower
Frontguard General Unevolved
Unevolved
Ward.
Last Words: Summon a Fortress Guard.
Evolved
Ward.
Last Words: Summon a Fortress Guard.
7 x 2
Odin Unevolved
OdinFollower
Odin Unevolved
Unevolved
Fanfare: Banish an enemy follower or amulet.
8 x 3
Bahamut Unevolved
BahamutFollower
Bahamut Unevolved
Unevolved
Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more enemy followers are in play.
Evolved
Can't attack the enemy leader if 2 or more enemy followers are in play.
10+ x 3
Spell
Card Cost Quantity
Whole-Souled Swing
Whole-Souled SwingSpell
Whole-Souled Swing
Unevolved
If there are fewer allied followers than enemy followers in play, summon a Knight.
Deal 2 damage to an enemy follower.
2 x 2
Cyclone Blade
Cyclone BladeSpell
Cyclone Blade
Unevolved
Choose an allied follower and deal X damage to all other followers. X equals the attack of the chosen follower.
5 x 2
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