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Brigade of the Sky Meta-Report 8 (08/20/18 ~ 08/26/18) Unlimited

Meta Analysis History

The weekly meta-analysis, brought to you by Gamepress, utilizes data published on Shadowverse Log to provide a summary of popular and strong decks in the meta-game. Shadowverse Log is a Japanese, public data set that compiles user-reported matchup data. Please be aware that Shadowvere Log is unofficial and unaffiliated with Cygames, Inc. The archetype designation in this report emulates categorization used on Shadowverse Log, and therefore may not completely reflect the appropriate archetype in the meta.

08/20/18 ~ 08/26/18 Statistic

Usage Rates by Classes

Relative to its effects to the Rotation meta, the addition of cards from the mini-expansion of Brigade of the Sky had less impact in terms of new emerging classes. However, the figure that is most outstanding this week is the overwhelming number of Shadowcraft users, accounting for almost a third of all played decks in the Unlimited meta. The other members of the top 4 remain unchanged, although Forestcraft and Bloodcraft has switched places since last week. The meta in Unlimited is now less diverse than it was before, with these “Big 4” members accounting for three-quarters of decks seeing play.

Win Rates by Classes

Forestcraft and Shadowcraft are leading the win percentage rankings once again, with Shadowcraft hitting 55.6%! Correlated with this dominance, the other classes have seen a fall in their win percentages. An interesting figure to note here is the positive win percentages of Portalcraft. It is hypothesized that this is linked to the rise in Shadowcraft usage, as banshing effects by Portalcraft can be effective against powerful Last Words effects by Shadowcraft. It is noteworthy that this is the first week that the “balance” in win percentages in the Unlimited meta has completely fallen apart, and there is now a large disparity between classes in this measure.

Usage and Win Rates by Archetypes

Archetypes # Used # of Wins Win %
Midrange Shadowcraft 4531 2583 57.0%
D. Shift Runecraft 1667 776 46.6%
Earth (Burn) Runecraft 1271 683 53.7%
Vengeance Bloodcraft 1266 671 53.0%
OTK Forestcraft 1034 555 53.7%
Other (Darkfeast) Bloodcraft 530 260 49.1%
Ramp Dragoncraft 487 176 36.1%
Midrange Swordcraft 423 204 48.2%
Tenko Havencraft 387 166 42.9%
Other (Nephthys) Shadowcraft 377 173 45.9%
Daria Runecraft 351 164 46.7%
Puppet Portalcraft 348 182 52.3%

This week is very special, as this is the first time (in forever) that all eight classes are represented in the archetype popularity rankings for the Unlimited format. As stated above, Puppet Portalcraft is still scarce in the meta, but the numbers are rising, in the hopes of taking down Midrange Shadowcraft, which has been number 1 for a very long time. Based on just the captured data, it had been used almost three times as much as D. Shift Runecraft, the second most popular deck this week. In this week’s data, two “other” categories showed up for Bloodcraft and Shadowcraft. The best guess is that majority of these represent the Darkfeast Bat and Nephthys decks, respectively.

Matchup Data for Top 3 Classes

Shadowcraft
Shadowcraft
Opponent Archetype Midrange Win % Nephthys Win %
Vs. Midrange Shadowcraft N/A 37.5%
Vs. D. Shift Runecraft 53.0% 40.9%
Vs. Earth (Burn) Runecraft 58.6% 53.1%
Vs. Vengeance Bloodcraft 54.8% 48.3%
Vs. OTK Forestcraft 60.3% 50.0%
Vs. Other (Darkfeast) Bloodcraft 63.1% 52.4%
Vs. Ramp Dragoncraft 76.5% 33.3%
Vs. Midrange Swordcraft 65.0% 0% (0 out of 2)
Vs. Tenko Havencraft 59.4% No data
Vs. Other (Nephthys) Shadowcraft 62.5% N/A
Vs. Daria Runecraft 52.9% 0% (0 out of 4)
Vs. Puppet Portalcraft 54.3% 42.9%

In these weekly meta-reports, it is often mentioned that the statistics presented does not tell the whole story. In the case for Midrange Shadowcraft, however, the numbers say it all. There is no doubt that this is the most dominant deck right now, and the most dominant any deck has been in a given meta. The deck was always able to do everything, but there are times in the deck struggles to end the game due to its reliance on Demonlord Eachter as a finisher. The newly added card, Gremory, fixed that problem. Now, Shadowcraft players are able to do a mini-Eachter play on turn 6, with Gremory’s Enhance ability evolving all allied followers (except self). On top of this, Gremory gives them drawing abilities, which helps draw out additional Gremory or Eachter. The current Midrange Shadowcraft is far too powerful and players should be expecting a card adjustment soon.

Nephthys Shadowcraft has also seen some play recently, although not nearly to the extent of its counterpart. Shadowverse Log does not have a specific category for the Nephthys archetype and is bunched under the heading “other”. This, in combination to small sample size, makes the data for the deck extremely unreliable and should be examined with caution.

Runecraft

Runecraft
Opponent Archetype D. Shift Win % Burn Win % Daria Win %
Vs. Midrange Shadowcraft 46.8% 41.4% 47.1%
Vs. D. Shift Runecraft N/A 59.0% 28.6%
Vs. Earth (Burn) Runecraft 41.0% N/A 51.7%
Vs. Vengeance Bloodcraft 40.2% 67.5% 44.4%
Vs. OTK Forestcraft 36.3% 59.3% 50.0%
Vs. Other (Darkfeast) Bloodcraft 53.5% 58.3% 66.7%
Vs. Ramp Dragoncraft 71.0% 60.6% 50.0%
Vs. Midrange Swordcraft 72.0% 56.3% 44.4%
Vs. Tenko Havencraft 68.3% 42.9% 11.1% (1 of 9)
Vs. Other (Nephthys) Shadowcraft 59.1% 46.9% 100% (4 of 4)
Vs. Daria Runecraft 71.4% 48.3% N/A
Vs. Puppet Portalcraft 57.1% 36.4% 100% (3 of 3)

Some may remember from last week’s report that D. Shift Runecraft has turned the matchup numbers against Midrange Shadowcraft, but it did not happen twice. At the highest level of the game, players argue that this matchup is even, but they may have to take back their words after this week. With Shadowcraft gaining powerful new cards, the matchup, at least from the Ranked Match perspective, may never be in favor of the Runecraft deck. Regardless, D. Shift Runecraft is still a threatening deck and its technical playstyle will always attract players. The Burn Runecraft deck is also doing well, with many of its competitors unable to keep up with the turn-by-turn pressure by burn spells and effects. Daria Runecraft has barely made the cut-off this week and its data is not very reliable due to small numbers.

Bloodcraft

Bloodcraft
Opponent Archetype Vengeance Win % Darkfeast Win %
Vs. Midrange Shadowcraft 45.20% 36.90%
Vs. D. Shift Runecraft 59.80% 46.50%
Vs. Earth (Burn) Runecraft 32.50% 41.70%
Vs. Vengeance Bloodcraft N/A 40.90%
Vs. OTK Forestcraft 44.40% 34.80%
Vs. Other (Darkfeast) Bloodcraft 59.10% N/A
Vs. Ramp Dragoncraft 64.70% 75.90%
Vs. Midrange Swordcraft 53.60% 72.70%
Vs. Tenko Havencraft 83.30% 55.60%
Vs. Other (Nephthys) Shadowcraft 51.70% 50%
Vs. Daria Runecraft 55.60% 33%
Vs. Puppet Portalcraft 25% (1 of 4) 47.10%

While Shadowcraft and Runecraft has been fighting for the crown in the past two months, Bloodcraft has been doing something similar: battling for the bronze medal every week against Forestcraft. This week, the recipient of the medal was Bloodcraft, beating Forestcraft by nearly 5% in usage. Vengeance Bloodcraft is still an extremely potent deck when it plays on tempo and is a nightmare for many decks out there that requires a few turns to set up their combos. The beauty of Vengeance Bloodcraft is that its win percentage is nearly identical whether the player goes first or second. In fact, many times the win percentage is slightly higher going second (data not shown, available on Shadowverse Log though). This is largely due to the fact that Belphegor and Narmaya are more potent turn 4 plays when evolution is available to them.

Another archetype that has risen in Unlimited due to new cards is the Darkfeast Bat deck. This archetype does not have its own category on Shadowverse Log, so it is assumed that the “Other” category is composed mostly by this archetype (Aggro has its own category). This sudden surge in popularity is probably due to a combination of the release of Evil Eye Demon and the urge for many players to try popular Rotation decks in the Unlimited format. The deck is extremely fast at dealing damage and can often finish opponents off by turn 7 or 8. Some of the matchup data presented here differs from popular expectations and this is most likely attributed to the small sample size of the data.

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