It's either that or we're going to see more amulet removal spells in the future (as the only correct response to seraph = odin, to literally not die next turn).
Also D-shift can lose to maelstrom if the sun amulet, because then it gains ward, making it practically impossible to pass.
I get that combo decks are there to beat control and I'm all for ending a game during a stalemate but Dshift and Seraph literally kills every midrange deck except sword (because it is a very fast class) and doesn't provide enough time for fun turn 9 plays that other classes are capable of doing.
I think the main problem with Dshift is that it can make some card become 0 cost. They should limit spellboost for some card like dshift can only spellboosted 15 times or so.it feels cheap to drop 2 flame destroyer,blade mage and dshift all for 0 in curve 8.
And for seraph,we need non legend neutral card that can banish or return follower/amulet to hand