Q&A

plz explain this nerf

so i can understand vegabond frog getting nerf but one thing i dont understand is shield of flame getting nerfed but tribunal of good and evil also themis decree gets no nerf at all makes no sense to me can someone explain to me? or is cygames heading in the direction like heartstone did ?

Asked by Shenryujin2 months 1 week ago

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Answers

Shield of Flame change is a buff for non-ambush decks which previously never got the 6 damage benefit.

its obviously a nerf. . . .making it cost 6 for only 6 dmg? there are cards that straight up destroy stuff or destroy plus more for 6 cost and under but they chose shield of flame? ambush hit to the the face even tho it definetly dint need it why not nerf some of the broken decks to balance the game im only bothered by the nerf only cuz there are more broken cards and this is what they nerf blind ppl running this game

It's not a nerf to decks that have no ambush and thus could never activate the secondary effect. The enhance is obviously underpowered, but it's still an upside. It's now a 2 mana deal 3 card with the flexibility of being able to remove larger threats for more mana if you're in a pinch. It should go without saying why this is better than a 2 mana deal 3 card with no relevant secondary effect.

ok who really use this card anymore cuz no one i kno does also this "flexible" change felt no use and is now even useless to ambush decks in actual game use never found it handy no more ambush arch type falls behind midrange and aggro while they are also top tier plus dont need the card anyway so taking it away from amush made no sense say what u will but the card feels more heavy dead draw since the 6 for 6 too bleh i honestly just wanted to complain that they have plenty of cards wit nerf needs but played wit this that was fine on its own

It's still a strong card in control decks especially because it can be used as a 2 pp deal 3 against aggro and 6pp deal 6 against something like PDK. The thing about it is that it was TOO strong in ambush decks because it was a 2 PP deal 6 to get rid of wards and continue going face which was super oppressive. Now it's still a decent control card with more flexibility and less oppressiveness in a certain type of deck.

if vegabond dint get nerf itll be the problem but they got the root of it plus if u think this bare occurrence of clearing a ward to let ambush punch u in the face is op? there are cards thatll get stronger cards way faster than ambush to out damage compared their attack potential try roach combo or even haven way of clearing up the field easily or dragoncraft over powering strength even haven restore becomes stronger alot faster shadowcraft can summon zombies with 3 wards getting around that uh no also neutral even with the nerf will out damage as well ambush isnt broken its still weaker compared to aggro and midrange shield of flame was the only way for ambush to just barely keep up wit all the over powering decks since they take long to set up

Cheap high damage removal is still useful against followers without ward in aggro. It lets you remove threats to prevent them from using their followers to kill yours, hit your face and thus kill you faster than you kill them, or take advantage of continuous effects like Sibyl. People play Dance of Death and the 2 damage face isn't worth 5 mana. If you look at DoD as 2 mana for face damage and 3 mana for removal 6 damage for 2 mana is arguably even better because it's cheaper and more than 6 damage is rarely required. I definitely agree that Ambush Sword only needed Frog nerfed, but Ambush Sword is an inherently cancerous archetype by virtue of being uninteractive so the game is probably better off being unplayable. Without Frog it was probably already unplayable so they might as well make Shield of Flame more useful for other Sword decks.

by Cinesra (not verified) 2 months ago

In reply to by Anonymous (not verified)

Forgot to mention that I also agree that other cards were more deserving of a nerf. Also you might want to take time to use proper punctuation and spelling as not doing so makes you harder to understand and people reading your posts are more likely to just give up trying to write a reply or assume you're unintelligent.

I'd argue that it's a nerf. The enhance effect, in practice, is often a downside. Take sword control, for example. It's no longer possible to play both Gawain and Shield of Flame on turn six to clear two threats. Thanks to the enhance effect, several of control's potential anti-aggro lines are now no longer possible. Sure, the ability to take out larger threats seems good. In practice though, having multiple enhance cards in hand is generally a problem.

I don't think wanting to play two enhance cards on the same turn is a common occurrence.

okay lets make it more quick is anyone here who is A rank or above here would u primarily use this card in yur deck anymore ppl want to say its for more "diverse" use but midrange decks dont use it no more and aggro decks dont use it now ambush dont need it anyone who is high enough rank can vouch its still a top card and if it was broken beyond relief would u say so? because from experience ive played and delt with more broken cards than this ambush feels more decision heavy rather than most decks i actually played that feels more brain dead also how can u guys complain of this ambush card rather than straight aggro that kills in 5 turns rather than ambush heavy deck thatll rely on snowballing

I am an A Rank Sword and Rune main, and I still use it. It’s no longer the primary removal effect for Sword, but considering your other removal options (such as Dance of Death) are too expensive to hit thing that come down on turns 1-4, and tapping out to play Dance feels bad when you want to be playing Units almost every turn.

Does Ambush centric decks need it? No, now I would use the Ninja Master Spell as it hits a slightly higher number and fixes your 8 mana curve out problem, while staying at an efficient cost per Damage level (1 Damage per PP spent is as good as Souled Swing).

Will Aggro play it? Probably not, in their case I would play Dance of Death because it’s 1pp cheaper than an enhanced Shield, which lets you T6 a Quickblader and Dance, and Dance will push the opponent 2 more Heath Down.

Does Midrange play it? Hell yes it does. You need removal, and while cards like the new Lancer Promo/Cuhullin are nice and fill the same cost niche, you need to be able to hit wider at times.

The nerf to frog and shield is an essential one for the game’s health. Aggro Sword might be annoying, but it has a clear weakness, stall it out and it folds fast, as it’s Units are weak until turn 9, and an albert is only 6 if it’s unevolved. Frog, and Ambush as a whole, have almost no real counterplay, and Frog circumvents the weakness of Ambush by allowing him to re-stealth every turn. At 3 mana he also curved into White General, which was ALSO a T4 Evolve if you went second.

I am an A Rank Sword and Rune main, and I still use it. It’s no longer the primary removal effect for Sword, but considering your other removal options (such as Dance of Death) are too expensive to hit thing that come down on turns 1-4, and tapping out to play Dance feels bad when you want to be playing Units almost every turn.

Does Ambush centric decks need it? No, now I would use the Ninja Master Spell as it hits a slightly higher number and fixes your 8 mana curve out problem, while staying at an efficient cost per Damage level (1 Damage per PP spent is as good as Souled Swing).

Will Aggro play it? Probably not, in their case I would play Dance of Death because it’s 1pp cheaper than an enhanced Shield, which lets you T6 a Quickblader and Dance, and Dance will push the opponent 2 more Heath Down.

Does Midrange play it? Hell yes it does. You need removal, and while cards like the new Lancer Promo/Cuhullin are nice and fill the same cost niche, you need to be able to hit wider at times.

The nerf to frog and shield is an essential one for the game’s health. Aggro Sword might be annoying, but it has a clear weakness, stall it out and it folds fast, as it’s Units are weak until turn 9, and an albert is only 6 if it’s unevolved. Frog, and Ambush as a whole, have almost no real counterplay, and Frog circumvents the weakness of Ambush by allowing him to re-stealth every turn. At 3 mana he also curved into White General, which was ALSO a T4 Evolve if you went second.

Reposting to main thread on my actual account rip

When they nerf a card its not always about if a card is balanced or not but rather a playstyle or deck. Quite frankly i agree with you, I don't think shield needed a nerf but to Cygames its the nail on the coffin to the ambush playstyle cuz its an extremely efficient removal for an aggressive deck and this is one of the decks that will potentially rise up after the neutral nerf. Since most people hated the ambush style, they just decided to nerf it just in case. As for tribunal and themis like you said, yes these cards are obviously way stronger then the said shield but they are class defining cards for heaven and is one of the reasons to play that class. However heaven is not completely dominating the ladder and have obvious counters without play testing like d shift and roach. Hope that answers your question.